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This menu was introduced in 84.0 to fill the needs of the lately added sensor materials.
Description: "Invisible to particles while under pressure"
When exposed to high pressures, INVS becomes intangible, allowing particles to pass through like E-wall. PHOT can pass through and be transformed into NEUT, but only when unpressurized.
Description: "Detector, creates a spark when something with its ctype is nearby"
Detector generates a spark (SPRK) when an it's ctype element is nearby. To set its ctype, draw over it with an element like you would with CLNE. When drawing the metal that will receive the spark, or any solid element nearby it, don't accidentally draw on top of the DTEC, because that will set it's ctype and instantly start sparking nearby metal. DTEC can be used as a replacement to detector wall so that you can make your creations smaller.
When DTEC is used next to FILT and is hit by BRAY, it will copy the ctype of BRAY to the FILT.
You can set the .tmp2 to determine the radius it detects elements from (in the shape of a square)
Description: "Temperature sensor, creates a spark when there's a nearby particle with a greater temperature (temp)."
If a material that is close to TSNS (in a one pixel radius, the 8 surrounding pixels) has a higher temp than the TSNS, it starts to spark nearby conductive materials (in a 2 pixel radius). You can set the TMP2 to determine the radius it detects temperatures from (in the shape of a square). It doesn't conduct heat, but stores the pressure given, just like TSNS. If the TMP is set to 1 TSNS will dump its temperature data into nearby FILT. If the TMP is set to 2 TSNS will sense particles with a lower temp.
Description: "Pressure sensor, creates a spark when the pressure is greater than its pressure."
Pressure sensor is used to detect if the ambient/air pressure is greater than the current temp of the sensor. If it detects such a pressure, it will spark any nearby conductors. It does not conduct heat, but stores the pressure given, just like TSNS. Like TSNS, it can dump its data into FILT when its tmp=1.
Description: "Life sensor, creates a spark when there's a nearby particle with a life higher than its temperature."
Life sensor is an unmeltable and unbreakable element which creates a spark when there's a particle with a higher life than its temperature neraby. Doesn't conduct heat.
.tmp is used to set different modes in LSNS.
.tmp = 1 turns on life serialization mode, serializes nearby particle's life into FILT bits.
.tmp = 2 is invert mode, LSNS creates sprk when there's a nearby particle with a lower life than its temperature.
.tmp = 3 is life deserialization mode, sets nearby particle's life.
USES: LSNS be helpful in DEUT's compressing process when DEUT's life is changing during cooling/heating, so the level of compression can be measured using this element. It can also be used to check when VIBR is close to exploding.
Description: "LDTC scans in 8 directions for the element in its ctype and sparks the conductor on the opposite side"
Sparks the conductor in opposite direction when detects its ctype element. If no ctype is set any element can trigger the LDTC. Also senses FILT and BRAY ctypes like DTEC and copies them onto FILT in the opposite direction.
.tmp value defines the range of detection. Note that the range of LDTC is not limited to 25 like DTEC
.tmp2 is used for setting different modes for LDTC which are given as below:
.tmp2=1 is used for invert ctype mode (Any element other than ctype can trigger LDTC)
.tmp2=2 ignores the energy particles.
.tmp2=4 is for skipping filter colour (Stops copying filter colour if tmp2 is set to 4)
.tmp2=8 scans for element even after detection. (If not set, LDTC will not detect a particle hidden behind another one.)
Life determines how much pixels are to be skipped before scanning.
(Upcoming 96.0 Element)
Description: "Velocity sensor, creates a spark when there's a nearby particle with velocity higher than its temperature."
Velocity sensor is an unmeltable and unbreakable element which creates a spark when there's a neraby particle with a velocity higer than its temperature. Doesn't conduct heat.
.tmp is used to set different modes in VSNS (similar to LSNS in this respect).
.tmp = 1 turns on Velocity serialization mode, serializes nearby particle's velocity into FILT bits.
.tmp = 2 is invert mode, VSNS creates sprk when there's a nearby particle with a velocity lower than its temperature.
.tmp = 3 is velocity deserialization mode, sets nearby particle's velocity.
USES: VSNS can be helpful in determining the magnitude of velocity of any particle (Except solids!) in game. This can also help in adjusting the particle's velocity precisely where reactions require two particles to have a specific velocity (Deserialisation mode.)