Difference between revisions of "Elements:Secret elements"

From The Powder Toy
Jump to: navigation, search
(Aligned spacing)
(removed some mistakes, and generally made it better)
Line 1: Line 1:
As of update 46.3, the Secret Elemenets menu was removed. It was previously displayed with the keybind RAlt + RCtrl. The elements from it still exist, however the only means to access the ones that only appeared in this menu currently is by console, by pressing "E" and searching one or more of the secret elements, or duplicating them from older saves. This means clicking on them with the left mouse button while holding ALT to begin using them.
+
As of update 46.3, the Secret Elemenets menu was removed. It was previously displayed with the keybind RAlt + RCtrl. The elements from it still exist, however the only means to access them is with the search menu, PROP, the console, copy/paste, or selecting them with the middle mouse button.
  
=== [[File:Mort.jpg|32px]] MORT  ===
+
=== [[File:MORT.png|32px]] MORT  ===
 
"Steam train."
 
"Steam train."
After being placed, it moves either left or right, leaving behind a very thick trail of SMKE, especially useful for smoke grenades.
+
After being placed, it moves either left or right, leaving behind a very thick trail of SMKE.
  
===  [[File:LOVE.jpg|32px]] LOVE  ===
+
===  [[File:LOVE.png|32px]] LOVE  ===
A strong, unknown solid element that forms instantly into the shape of a heart and is colored pink. It can only be accesed by pressing "e" then searching for it.
+
A solid element that forms instantly into the shape of a heart and is colored pink.
  
Destroying love only makes it stronger! When Dropping DEST or destructive bomb on love, more love is created :D Also, unlike most elements, LOVE has a starting temperature of 99.85 degrees Celsius, which is hot enought to turn OIL into GAS. Most substances start at 22 C.
+
When DEST is dropped on love, more love is created :D Also LOVE has a starting temperature of 99.85 degrees Celsius, while most substances start at 22 C.
  
 
===  [[File:Lolz.png|32px]] LOLZ  ===
 
===  [[File:Lolz.png|32px]] LOLZ  ===
 
Similar to LOVE, but takes the form of the letters "lol" and is colored dark green. It also has the same starting temperature of LOVE. Just like LOVE, destroying it with DEST only makes more of it.
 
Similar to LOVE, but takes the form of the letters "lol" and is colored dark green. It also has the same starting temperature of LOVE. Just like LOVE, destroying it with DEST only makes more of it.
 
The console command tpt.el.lolz.gravity=x (x is anything you want), seems to replicate lolz downwards (or upwards in the case of negative gravity). When x>1.4, lolz grows both up and down. When radial gravity is on (press w several times), lolz grows in all direction except for diagonals.
 
,
 
  
 
===  [[File:FRZW.png|32px]] FRZW  ===
 
===  [[File:FRZW.png|32px]] FRZW  ===
This element is a liquid form of FRZZ, essentially Water below 0 degrees but not ice. It can be created by carefull manual cooling or mixing FRZZ with water .
+
This element is a liquid form of FRZZ, essentially WATR below 0 degrees but not ice. It can be created by careful manual cooling or mixing FRZZ with WATR.
  
 
===  [[File:BIZG.png|32px]] BIZG  ===
 
===  [[File:BIZG.png|32px]] BIZG  ===
BIZR in gas form, manually created by cooling BIZR.
+
BIZR in gas form, created by cooling BIZR.
  
 
===  [[File:BIZS.png|32px]] BIZS  ===
 
===  [[File:BIZS.png|32px]] BIZS  ===
BIZR in solid form, manually created by heating BIZR.
+
BIZR in solid form, created by heating BIZR.
  
 
===  [[File:BRAY.png|32px]] BRAY  ===
 
===  [[File:BRAY.png|32px]] BRAY  ===
BRAY is created from SPRK'ed ARAY. The BRAY element rapidly fades after its creation with a life of 30 frames. If two BRAY's collide, they will form a "solid" BRAY where they intersect that has a life value of about 1000 frames. BRAY's can be colored using FILT. There is also another type of BRAY that is created when the ARAY is sparked by PSCN, it is brown and has a life of only one frame.
+
BRAY is created from SPRKed ARAY. The BRAY element rapidly fades after its creation with a life of 30 frames. If two BRAYs collide, they will form a "solid" BRAY where they intersect that has a life value of about 1000 frames. BRAY can be colored using FILT. There is also another type of BRAY that is created when the ARAY is sparked by PSCN, it is brown and has a life of only one frame.
  
 
===  [[File:SPWN.png|32px]] SPWN  ===
 
===  [[File:SPWN.png|32px]] SPWN  ===
Functions as a spawn point for Stickman [STKM] if he dies. If more than on is placed on a map, STKM will only respawn on the first one that was placed.
+
Functions as a spawn point for STKM if it dies. If more than on is placed on a map, STKM will only respawn on the first one that was placed.
  
 
===  [[File:SPWN2.png|32px]] SPWN2  ===
 
===  [[File:SPWN2.png|32px]] SPWN2  ===
Functions as a spawn point for Second Stickman [STK2] if he dies.
+
Functions as a spawn point for STK2 if it dies.
  
 
===  [[File:DYST.png|32px]] DYST  ===
 
===  [[File:DYST.png|32px]] DYST  ===
This element is dead yeast. Yeast dies and turns into this when it is heated too much, or if Neutrons (NEUT) touch it. If dead yeast (DYST) is heated up even more it will turn into Dust.
+
This element is dead yeast. Yeast dies and turns into this when it is heated too much, or if Neutrons (NEUT) touch it. If DYST is heated up even more it will turn into Dust.
  
===  [[File:SHLD1-4.png‎|32px]] SHLD 1-4  ===
+
===  [[File:SHLD1-4.png‎|32px]] SHD 2-4  ===
Functions the same as SHLD, it is created when SHLD is Sparked. SHD3 and SHD4 will regenerate particles of SHLD and SHD2 when there is nothing surrounding it (such as when the first two layers are destroyed in an explosion)
+
Created when SHLD is Sparked. SHD3 and SHD4 will regenerate particles of SHLD and SHD2 when there is nothing surrounding it.
  
 
===  [[File:EQVE.png|32px]] EQVE  ===
 
===  [[File:EQVE.png|32px]] EQVE  ===
Equal velocity dust. Originally a test for moving solids, this element currently does not do anything
+
Equal velocity dust. Originally a test for moving solids, this powder currently does not do anything, and may be replaced in the future.

Revision as of 17:12, 27 June 2015

As of update 46.3, the Secret Elemenets menu was removed. It was previously displayed with the keybind RAlt + RCtrl. The elements from it still exist, however the only means to access them is with the search menu, PROP, the console, copy/paste, or selecting them with the middle mouse button.

MORT.png MORT

"Steam train." After being placed, it moves either left or right, leaving behind a very thick trail of SMKE.

LOVE.png LOVE

A solid element that forms instantly into the shape of a heart and is colored pink.

When DEST is dropped on love, more love is created :D Also LOVE has a starting temperature of 99.85 degrees Celsius, while most substances start at 22 C.

32px LOLZ

Similar to LOVE, but takes the form of the letters "lol" and is colored dark green. It also has the same starting temperature of LOVE. Just like LOVE, destroying it with DEST only makes more of it.

FRZW.png FRZW

This element is a liquid form of FRZZ, essentially WATR below 0 degrees but not ice. It can be created by careful manual cooling or mixing FRZZ with WATR.

BIZG.png BIZG

BIZR in gas form, created by cooling BIZR.

BIZS.png BIZS

BIZR in solid form, created by heating BIZR.

BRAY.png BRAY

BRAY is created from SPRKed ARAY. The BRAY element rapidly fades after its creation with a life of 30 frames. If two BRAYs collide, they will form a "solid" BRAY where they intersect that has a life value of about 1000 frames. BRAY can be colored using FILT. There is also another type of BRAY that is created when the ARAY is sparked by PSCN, it is brown and has a life of only one frame.

SPWN.png SPWN

Functions as a spawn point for STKM if it dies. If more than on is placed on a map, STKM will only respawn on the first one that was placed.

SPWN2.png SPWN2

Functions as a spawn point for STK2 if it dies.

DYST.png DYST

This element is dead yeast. Yeast dies and turns into this when it is heated too much, or if Neutrons (NEUT) touch it. If DYST is heated up even more it will turn into Dust.

SHLD1-4.png SHD 2-4

Created when SHLD is Sparked. SHD3 and SHD4 will regenerate particles of SHLD and SHD2 when there is nothing surrounding it.

EQVE.png EQVE

Equal velocity dust. Originally a test for moving solids, this powder currently does not do anything, and may be replaced in the future.