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Revision as of 23:57, 2 May 2013 by Cadde (talk | contribs) (Fixes...)
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Introduced in version 74.0, the Force materials are used to affect different types of matter with force. The original name of the menu was Force, but it changed into Force Creating a bit later. However, in 84.0, the name was once again renamed back to Force.

ACEL Accelerator

Colour: Blue

Accelerates any particles (non solids). ACEL should be parallel with a one pixel gap to be the most effective.
It will accelerate the particle in the direction the particle is traveling by 10%.

LIFE: (0-1000) If non zero, alters the force applied. 0.01% acceleration to 10% acceleration.

DCEL Decelerator

Colour: Green

Opposite of ACEL; decelerates energy-type particles.

FRAY Force Ray Emitter

Colour: Light Blue

When powered, affects materials with velocity in a straight area. The direction of this is determined in the same way than with the A-ray Emitter. The temperature of the FRAY particle determines the velocity force. If cold, it will pull matter to it, and if hot, it will push matter away.

RPEL Repeller

Colour: Light Green

Pushes matter away or pulls it depending on the temperature. If cold, it will pull matter to it, and if hot, it will push matter away. Unlike FRAY, it does not need electricity to work. It affects particles within a square box of size 20 pixels centred on the RPEL particle.

DMG Damage

Colour: Light Green

Generates a large force of pressure on contact with any surface except DMND. Also takes on a texture pack like bomb and dest.

PSTN Piston

Colour: Gray

Piston, when sparked using PSCN, it starts "growing" based on where the PSCN is created (PSCN sprarked from the side will allow PSTN to "grow" upwards), when it continues to grow and hits a element, it will push it upwards pretty much everything instead of stopping, PSTN stops growing when it hits the wall (it gets pushed and deleted), can push bigger grids by using FRME. PSTN's tmp sets how many pixels it can push and it's tmp2 sets it's max length.