Difference between revisions of "Element:NONE"

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(Created page with "{{ infobox Element | icon = NONE.png | longname = Nothing | image = | identifier = - | name = NONE | description = Erases particles. | colour = 000000 | menusection = SC_SPECIA...")
 
m (fixed some mistakes)
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{{ infobox Element
 
{{ infobox Element
 
| icon = NONE.png
 
| icon = NONE.png
| longname = Nothing
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| longname =  
 
| image =  
 
| image =  
  
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}}
 
}}
  
Represents the absence of a particle. NONE is used to refer such in-game. If a transition turns a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.
+
Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.
  
 
Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type dmnd none" removes all DMND particles from the playfield.
 
Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type dmnd none" removes all DMND particles from the playfield.

Revision as of 13:54, 29 December 2014

NONE.png
Properties
Section Special
Spawn temperature 0°C
Heat Conductivity 0%
Relative weight 100
Gravity 0.0
Acid dissolve rate 0.1%
Flammability 0
State
Source code


Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.

Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type dmnd none" removes all DMND particles from the playfield.