Difference between revisions of "Element:NONE"

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m (fixed some mistakes)
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| image =  
 
| image =  
  
| identifier = -
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| identifier = NONE
 
| name = NONE
 
| name = NONE
 
| description = Erases particles.
 
| description = Erases particles.
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Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.
 
Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.
  
Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type dmnd none" removes all DMND particles from the playfield.
+
Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type watr none" removes all WATR particles from the playfield.

Latest revision as of 10:37, 29 October 2022

NONE.png
Properties
Section Special
Spawn temperature 0°C
Heat Conductivity 0%
Relative weight 100
Gravity 0.0
Acid dissolve rate 0.1%
Flammability 0
State
Source code


Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.

Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type watr none" removes all WATR particles from the playfield.