Difference between revisions of "Element:LCRY"

From The Powder Toy
Jump to: navigation, search
m (How to use: uploaded personal gif.)
(Update infobox)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
{{ infobox Element
 +
| icon = LCRY.png
 +
| longname = Liquid Crystal
 +
| image = [[File:LiquidCrystalSticker.gif]]
 +
 +
| identifier = DEFAULT_PT_LCRY
 +
| name = LCRY
 +
| description = Changes colour when charged. (PSCN Charges, NSCN Discharges)
 +
| colour = 505050
 +
| menusection = SC_POWERED
 +
| menuvisible = 1
 +
| advection = 0
 +
| airdrag = 0
 +
| airloss = 0.9
 +
| loss = 0
 +
| collision = 0
 +
| diffusion = 0
 +
| explosive = 0
 +
| falldown = 0
 +
| flammable = 0
 +
| gravity = 0
 +
| hardness = 1
 +
| heatconduct = 251
 +
| hotair = 0
 +
| meltable = 0
 +
| state = ST_SOLID
 +
| temperature = 295.15
 +
| weight = 100
 +
| properties = TYPE_SOLID
 +
| lowtemperature =
 +
| lowtemperaturetransition =
 +
| hightemperature = 1273
 +
| hightemperaturetransition = BGLA
 +
| lowpressure =
 +
| lowpressuretransition =
 +
| highpressure =
 +
| highpressuretransition =
 +
}}
 +
 
== In-Game Description ==
 
== In-Game Description ==
 
Liquid crystal. Changes colour when charged. (PSCN charges, NSCN discharges)
 
Liquid crystal. Changes colour when charged. (PSCN charges, NSCN discharges)
 +
 +
== Properties ==
 +
LCRY will "melt" into BGLA at {{Temperature|t=1273.15}} but will not shatter under pressure.
  
 
== Uses ==
 
== Uses ==
 
Acts as an LCD screen (hence "Liquid Crystal" Display).
 
Acts as an LCD screen (hence "Liquid Crystal" Display).
 
Good for many animations, coloured or black/white.
 
Good for many animations, coloured or black/white.
 +
 +
=== Examples ===
 +
 
Allows Photons to pass through slowly when charged. Good for controlled solar-panels.
 
Allows Photons to pass through slowly when charged. Good for controlled solar-panels.
You can change the colour of LCRY by using the Decoration Layer.
+
The color change is normally from a dark grey to a light grey, but the color can be changed with the decoration layer. When decoed, it will be the deco color when on, and a very dark version of it when off.  
(''attach pics here'')
+
 
  
 
== How to use ==
 
== How to use ==
[[File:lcry.gif]]
+
Spark travelling through PSCN, when touching liquid crystal, will activate it.
 +
Spark travelling through NSCN, when touching liquid crystal, will deactivate it.
 +
 
 +
{{Languages}}
 +
 
 +
[[Category:Elements]]
 +
[[Category:Powered Materials]]

Latest revision as of 10:49, 6 October 2014

LCRY.png Liquid Crystal
LiquidCrystalSticker.gif
Changes colour when charged. (PSCN Charges, NSCN Discharges)
Properties
Section Powered Materials
Spawn temperature 22°C
Heat Conductivity 100%
Relative weight 100
Gravity 0
Acid dissolve rate 0.1%
Flammability 0
State Solid
Transitions
High temperature BGLA above 999.85°C
Source code


In-Game Description

Liquid crystal. Changes colour when charged. (PSCN charges, NSCN discharges)

Properties

LCRY will "melt" into BGLA at 1000°C but will not shatter under pressure.

Uses

Acts as an LCD screen (hence "Liquid Crystal" Display). Good for many animations, coloured or black/white.

Examples

Allows Photons to pass through slowly when charged. Good for controlled solar-panels. The color change is normally from a dark grey to a light grey, but the color can be changed with the decoration layer. When decoed, it will be the deco color when on, and a very dark version of it when off.


How to use

Spark travelling through PSCN, when touching liquid crystal, will activate it. Spark travelling through NSCN, when touching liquid crystal, will deactivate it.

Language: [[::Element:LCRY|English]]