Difference between revisions of "Element:BRAY"

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| longname = B-Type Ray Emitter
 
| longname = B-Type Ray Emitter
 
| image = [[File:Wall example.gif]]
 
| image = [[File:Wall example.gif]]
| temperature = N/A
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| weight = N/A
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| identifier = DEFAULT_PT_BRAY
| description = Ray Point. Rays create points when they collide. Above is an example of using BRAY as a wall.
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| name = BRAY
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| description = Ray Point. Rays create points when they collide.
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| colour = FFFFFF
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| menusection = SC_ELEC
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| menuvisible = 0
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| advection = 0
 +
| airdrag = 0
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| airloss = 0.9
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| loss = 0
 +
| collision = 0
 +
| diffusion = 0
 
| explosive = 0
 
| explosive = 0
 +
| falldown = 0
 
| flammable = 0
 
| flammable = 0
 +
| gravity = 0
 +
| hardness = 1
 
| heatconduct = 251
 
| heatconduct = 251
| meltable = 1
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| hotair = 0
| Spawn temperature = 295.15
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| meltable = 0
 +
| state = ST_SOLID
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| temperature = 295.15
 +
| weight = 100
 +
| properties = TYPE_SOLID PROP_LIFE_DEC PROP_LIFE_KILL
 +
| lowtemperature =
 +
| lowtemperaturetransition =
 +
| hightemperature =
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| hightemperaturetransition =
 +
| lowpressure =
 +
| lowpressuretransition =
 +
| highpressure =
 +
| highpressuretransition =
 
}}
 
}}
  
==Creation==
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== Creation ==
Created when {{Material|mat=ARAY}} is sparked.
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Created when {{Material| ARAY}} is sparked.
  
 
== Reactions ==
 
== Reactions ==
BRAY reacts with other bray by creating a point where they collide. It is also "stopped" by most materials, can carry a current to conductive materials, etc. Some materials; however, let bray pass through them. These include {{Material|mat=ARAY}}, {{Material|mat=FILT}}, {{Material|mat=INWR}}, {{Material|mat=WIFI}}, {{Material|mat=STOR}} (when it's ctype is bray), and {{Material|mat=SWCH}} (when it's turned on).
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BRAY reacts with other BRAY by creating a BRAY point with high life where they collide. It is also "stopped" by most materials, can carry a current to conductive materials, etc. Some materials; however, let bray pass through them. These include {{Material| ARAY}}, {{Material| FILT}}, {{Material| INWR}}, {{Material| WIFI}}, {{Material| STOR}}, and {{Material| SWCH}} (when it's turned on).
  
 
=== Properties ===  
 
=== Properties ===  
BRAY has a life value that decreases by 1 every frame and it disappears whenever it's life reaches 0. It can also have slightly different properties depending on what sparked the {{Material|mat=ARAY}} that created it.
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BRAY has a life value that decreases by 1 every frame and it disappears whenever it's life reaches 0. It can also have slightly different properties depending on what sparked the {{Material| ARAY}} that created it.
  
==== ARAY sparked by {{Material|mat=METL}} or by most of the other conductors ====
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==== ARAY sparked by {{Material| METL}} or by most of the other conductors ====
BRAY created by {{Material|mat=ARAY}} that was sparked by {{Material|mat=METL}}, {{Material|mat=IRON}}, etc. is colored white and has roughly 30 life. When it collides with other white bray, it creates a pixel of BRAY where the collision was with roughly 1000 life. It sends a {{Material|mat=SPRK}} to conductible materials that it hits (even {{Material|mat=SWCH}}). It's color can be changed by passing through {{Material|mat=FILT}}.
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BRAY created by {{Material| ARAY}} that was sparked by {{Material| METL}}, {{Material| IRON}}, etc. is colored white and has roughly 30 life. When it collides with other white bray, it creates a pixel of BRAY where the collision was with 1020 life. If ARAY's .life value is customized, it will be set with the .life of the ARAY, instead of the defaults, in both cases. BRAY sends a {{Material| SPRK}} to conductible materials that it hits (even {{Material| SWCH}}). It's 30 bit ctype can be changed by passing it through {{Material| FILT}}.
  
==== ARAY sparked by {{Material|mat=PSCN}} ====
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==== ARAY sparked by {{Material| PSCN}} ====
BRAY created by {{Material|mat=ARAY}} that was sparked by {{Material|mat=PSCN}} is colored brown and has roughly 3 life. It erases white BRAY that it comes in contact with, doesn't sends a spark to anything, and is generally used for heating/cooling.  
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BRAY created by {{Material| ARAY}} that was sparked by {{Material| PSCN}} is colored brown and has roughly 3 life. It erases white BRAY that it comes in contact with, doesn't sends a spark to anything, and is generally used for heating/cooling.  
  
==== ARAY sparked by {{Material|mat=INST}} ====
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==== ARAY sparked by {{Material| INST}} ====
BRAY created by {{Material|mat=ARAY}} that was sparked by {{Material|mat=INST}} is colored white and has roughly 30 life. It shares most of it's properties with BRAY that was created by {{Material|mat=ARAY}} that was sparked by {{Material|mat=METL}}, {{Material|mat=IRON}}, etc. except it not only sends a spark to conductible materials but passes through them as well. Changes color when passed through {{Material|mat=FILT}}.
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BRAY created by {{Material| ARAY}} that was sparked by {{Material| INST}} is colored white and has roughly 30 life. It shares most of it's properties with BRAY that was created by {{Material| ARAY}} that was sparked by {{Material| METL}}, {{Material| IRON}}, etc. except it not only sends a spark to conductible materials but passes through them as well. Changes color when passed through {{Material| FILT}}.
  
 
== Uses ==
 
== Uses ==
Good for many electronics, circuits, etc. Can be used for memory, calcualtions, animations, picture drawing, ect.
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Good for many electronics, circuits, etc. Can be used for memory, calculations, animations, picture drawing, etc.
  
==Note==
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Some properties of BRAY relate more to {{Material| FILT}} and {{Material| STOR}}.
This page still needs worked on. I didn't change the ptypes.
 
  
 
{{Languages}}
 
{{Languages}}
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[[Category:Elements]]
 
[[Category:Elements]]
 
[[Category:Electronics]]
 
[[Category:Electronics]]
[[Category:Work in progress]]
 

Revision as of 02:46, 8 July 2021

BRAY.png B-Type Ray Emitter
Wall example.gif
Ray Point. Rays create points when they collide.
Properties
Section Electronics (hidden)
Spawn temperature 22°C
Heat Conductivity 100%
Relative weight 100
Gravity 0
Acid dissolve rate 0.1%
Flammability 0
State Solid
Misc properties
Source code


Creation

Created when ARAY is sparked.

Reactions

BRAY reacts with other BRAY by creating a BRAY point with high life where they collide. It is also "stopped" by most materials, can carry a current to conductive materials, etc. Some materials; however, let bray pass through them. These include ARAY, FILT, INWR, WIFI, STOR, and SWCH (when it's turned on).

Properties

BRAY has a life value that decreases by 1 every frame and it disappears whenever it's life reaches 0. It can also have slightly different properties depending on what sparked the ARAY that created it.

ARAY sparked by METL or by most of the other conductors

BRAY created by ARAY that was sparked by METL, IRON, etc. is colored white and has roughly 30 life. When it collides with other white bray, it creates a pixel of BRAY where the collision was with 1020 life. If ARAY's .life value is customized, it will be set with the .life of the ARAY, instead of the defaults, in both cases. BRAY sends a SPRK to conductible materials that it hits (even SWCH). It's 30 bit ctype can be changed by passing it through FILT.

ARAY sparked by PSCN

BRAY created by ARAY that was sparked by PSCN is colored brown and has roughly 3 life. It erases white BRAY that it comes in contact with, doesn't sends a spark to anything, and is generally used for heating/cooling.

ARAY sparked by INST

BRAY created by ARAY that was sparked by INST is colored white and has roughly 30 life. It shares most of it's properties with BRAY that was created by ARAY that was sparked by METL, IRON, etc. except it not only sends a spark to conductible materials but passes through them as well. Changes color when passed through FILT.

Uses

Good for many electronics, circuits, etc. Can be used for memory, calculations, animations, picture drawing, etc.

Some properties of BRAY relate more to FILT and STOR.

Language: [[::Element:BRAY|English]]