Difference between revisions of "Element:BOMB"

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{{Languages|Element:BOMB}}
  
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{{ infobox Element
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| icon = BOMB.png
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| longname = Bomb
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| image =
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| identifier = DEFAULT_PT_BOMB
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| name = BOMB
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| description = Explodes and destroys all surrounding particles when it touches something.
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| colour = FFF288
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| menusection = SC_EXPLOSIVE
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| menuvisible = 1
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| advection = 0.6
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| airdrag = 0.01
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| airloss = 0.98
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| loss = 0.95
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| collision = 0
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| diffusion = 0
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| explosive = 0
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| falldown = 1
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| flammable = 0
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| gravity = 0.1
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| hardness = 20
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| heatconduct = 29
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| hotair = 0
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| meltable = 0
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| state = ST_NONE
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| temperature = 293.15
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| weight = 30
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| properties = TYPE_PART PROP_LIFE_DEC PROP_LIFE_KILL_DEC PROP_SPARKSETTLE
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| lowtemperature =
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| lowtemperaturetransition =
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| hightemperature =
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| hightemperaturetransition =
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| lowpressure =
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| lowpressuretransition =
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| highpressure =
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| highpressuretransition =
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}}
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BOMB explodes when it touches nearly any other particle.
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=== Explosion ===
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When BOMB explodes, all particles within an 8 pixel radius are removed and replaced by {{MaterialBtn | EMBR}} at {{Temperature | t=9999}}, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
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=== Immune elements ===
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The following elements do not trigger BOMB, and survive BOMB explosions:
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:{{MaterialBtn | DMND}} {{MaterialBtn | CLNE}} {{MaterialBtn | BCLN}} {{MaterialBtn | PCLN}} {{MaterialBtn | VIBR}}
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Walls are immune to BOMB.
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BOMB particles do not trigger each other, but are able to destroy each other if triggered by something else.
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EMBR does not trigger BOMB, so the EMBR shrapnel from explosions will not trigger other BOMB particles.

Latest revision as of 16:00, 1 November 2022

Language: English
BOMB.png Bomb
Properties
Section Explosives
Spawn temperature 20°C
Heat Conductivity 11.6%
Relative weight 30
Gravity 0.1
Acid dissolve rate 2%
Flammability 0
State Powder
Misc properties
Source code


BOMB explodes when it touches nearly any other particle.

Explosion

When BOMB explodes, all particles within an 8 pixel radius are removed and replaced by EMBR.png at 9725.85°C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

Immune elements

The following elements do not trigger BOMB, and survive BOMB explosions:

DMND.png CLNE.png BCLN.png PCLN.png VIBR.png

Walls are immune to BOMB.

BOMB particles do not trigger each other, but are able to destroy each other if triggered by something else.

EMBR does not trigger BOMB, so the EMBR shrapnel from explosions will not trigger other BOMB particles.