Difference between revisions of "Element:BOMB"

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{{Languages|Element:BOMB}}
 
  
{{ infobox Element
 
| icon = BOMB.png
 
| longname = Bomb
 
| image =
 
 
| identifier = DEFAULT_PT_BOMB
 
| name = BOMB
 
| description = Explodes and destroys all surrounding particles when it touches something.
 
| colour = FFF288
 
| menusection = SC_EXPLOSIVE
 
| menuvisible = 1
 
| advection = 0.6
 
| airdrag = 0.01
 
| airloss = 0.98
 
| loss = 0.95
 
| collision = 0
 
| diffusion = 0
 
| explosive = 0
 
| falldown = 1
 
| flammable = 0
 
| gravity = 0.1
 
| hardness = 20
 
| heatconduct = 29
 
| hotair = 0
 
| meltable = 0
 
| state = ST_NONE
 
| temperature = 293.15
 
| weight = 30
 
| properties = TYPE_PART PROP_LIFE_DEC PROP_LIFE_KILL_DEC PROP_SPARKSETTLE
 
| lowtemperature =
 
| lowtemperaturetransition =
 
| hightemperature =
 
| hightemperaturetransition =
 
| lowpressure =
 
| lowpressuretransition =
 
| highpressure =
 
| highpressuretransition =
 
}}
 
 
BOMB explodes when it touches nearly any other particle.
 
 
=== Explosion ===
 
When BOMB explodes, all particles within an 8 pixel radius are removed and replaced by {{MaterialBtn | EMBR}} at {{Temperature | t=9999}}, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
 
 
=== Immune elements ===
 
The following elements do not trigger BOMB, and survive BOMB explosions:
 
:{{MaterialBtn | DMND}} {{MaterialBtn | CLNE}} {{MaterialBtn | BCLN}} {{MaterialBtn | PCLN}} {{MaterialBtn | VIBR}}
 
 
Walls are immune to BOMB.
 
 
BOMB particles do not trigger each other, but are able to destroy each other if triggered by something else.
 
 
EMBR does not trigger BOMB, so the EMBR shrapnel from explosions will not trigger other BOMB particles.
 

Revision as of 15:50, 1 November 2022