Difference between revisions of "Lua API:Tools"
(Start tools api documentation (99.0)) |
m (Add to Lua category) |
||
Line 29: | Line 29: | ||
You can get an identifier by selecting it and checking ui.activeTool(0). Every selectable tool is available in tools.index for lookup. | You can get an identifier by selecting it and checking ui.activeTool(0). Every selectable tool is available in tools.index for lookup. | ||
+ | |||
+ | [[Category:Lua]] |
Latest revision as of 05:12, 15 December 2024
The tools
API contains methods for creating and reading properties of custom tools and built-in tools.
"Tools" in a general sense refers to any selectable tool in the game, including elements, tools, walls, and decoration tools. If you can select it and it gets a red border around it, it's a tool, and you can read its properties with this API.
Most of the usefulness of the API comes from creating custom tools. Custom tools receive the same callbacks as everything in the Tools menu. They interact with locations the user is drawing the brush at.
Contents
Methods
tools.allocate
tools.free
tools.property
tools.exists
tools.isCustom
Constants
tools.index
A table that maps Identifiers to their tool indices.
airTool = tools.index.DEFAULT_TOOL_AIR
Tool indicies are arbitrary and not guaranteed to be constant for any particular tool between versions.
The identifiers for all built-in and custom tools are in this table. The format for an Identifier depends on the type of tool. It is roughly [group]_[type]_[name]
, where [group] is DEFAULT for built-in tools, and [type] could be PT, TOOL, WL, or more depending on the type.
You can get an identifier by selecting it and checking ui.activeTool(0). Every selectable tool is available in tools.index for lookup.