Difference between revisions of "Scons command line flags"
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− | This page will explain all the | + | This page will explain all the SCons command line flags. Note that --release --sse --sse2 --no-warnings are all enabled by default. Use --no-sse, --wall, or --debugging to disable these. |
+ | |||
+ | Some of these options are also auto-detected. Your platform is detected so --win / --lin / --mac aren't needed unless you are cross compiling. Some cross compilers are also auto-detected on Linux so --tool may not be needed. --64bit and --32bit shouldn't be necessary either. | ||
{| class="wikitable" style="text-align: center; width: 100%;" | {| class="wikitable" style="text-align: center; width: 100%;" | ||
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| parallel compilation || Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. || -j4 | | parallel compilation || Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. || -j4 | ||
|- | |- | ||
− | | | + | | Build || Sets the build directory. || --build-dir build/powder64 |
|- | |- | ||
− | | | + | | Windows || Targets the Windows platform || --win |
|- | |- | ||
− | | | + | | Linux || Targets the Linux platform || --lin |
+ | |- | ||
+ | | Mac OS X || Targets the Mac OS X platform. || --mac | ||
|- | |- | ||
− | | | + | | MSVC || Compiles using the Microsoft Visual Studio Compiler || --msvc |
|- | |- | ||
− | | | + | | Tool || Prefix for toolchain executables used for cross compiling. || --tool i586-ming32msvc- |
|- | |- | ||
− | | | + | | Beta || Makes a beta build. || --beta |
|- | |- | ||
− | | | + | | Save Version || Defines save version. || --save-version 89 |
|- | |- | ||
− | | | + | | Minor Version || Defines the minor version. || --minor-version 1 |
|- | |- | ||
− | | | + | | Build Number || Defines the build number. || --build-number 281 |
|- | |- | ||
− | | | + | | Snapshot || Makes a snapshot build. || --snapshot |
|- | |- | ||
− | | | + | | Snapshot ID || Defines the snapshot ID. || --snapshot-id 12345 |
|- | |- | ||
− | | | + | | 64-bit || Compiles a 64-bit (AMD64) version || --64bit |
|- | |- | ||
− | | | + | | 32-bit || Compiles a 32-bit (i386) version || --32bit |
|- | |- | ||
− | | | + | | Universal || Compiles a universal (32 and 64 bit) binary, OS X only || --universal |
|- | |- | ||
− | | No | + | | No SSE|| Compiles a legacy version, for older computers || --no-sse |
|- | |- | ||
− | | | + | | SSE || Compiles an SSE-enabled, and thus, non-legacy binary. || --sse |
|- | |- | ||
− | | | + | | SSE2 || Enables SSE2 optimisations. || --sse2 |
|- | |- | ||
− | | | + | | SSE3 || Enables SSE3 optimisations. || --sse3 |
|- | |- | ||
− | | | + | | Native || Compiles with --march=native || --native |
|- | |- | ||
− | | | + | | Release || Enables compiler optimization and makes a release build (slows down compiling) || --release |
|- | |- | ||
− | | | + | | Debugging || Enables Debug Options || --debugging |
|- | |- | ||
− | | | + | | Static Linking || Reduces external library dependencies || --static |
|- | |- | ||
− | | | + | | OpenGL || Use OpenGL to render the interface || --opengl |
|- | |- | ||
− | | | + | | OpenGL Particles || Use OpenGL to render particles (turns on --opengl) || --opengl-renderer |
|- | |- | ||
− | | | + | | Renderer || Compiles the save renderer || --renderer |
|- | |- | ||
− | | | + | | Error on warnings || Any compiler errors turn into warnings || --wall |
|- | |- | ||
− | | | + | | No warnings || Ignore all compiler warnings || --no-warnings |
− | |||
− | |||
|- | |- | ||
− | | | + | | No FFT || Do not use fftw3f for gravity. || --nofft |
|- | |- | ||
− | | | + | | No Lua || Disables all Lua scripting features. || --nolua |
|- | |- | ||
− | | | + | | Executable name || Create an executable with a different name || --output MyMod.exe |
|} | |} |
Revision as of 02:41, 31 August 2014
This page will explain all the SCons command line flags. Note that --release --sse --sse2 --no-warnings are all enabled by default. Use --no-sse, --wall, or --debugging to disable these.
Some of these options are also auto-detected. Your platform is detected so --win / --lin / --mac aren't needed unless you are cross compiling. Some cross compilers are also auto-detected on Linux so --tool may not be needed. --64bit and --32bit shouldn't be necessary either.
Name | Description | Example usage |
---|---|---|
parallel compilation | Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. | -j4 |
Build | Sets the build directory. | --build-dir build/powder64 |
Windows | Targets the Windows platform | --win |
Linux | Targets the Linux platform | --lin |
Mac OS X | Targets the Mac OS X platform. | --mac |
MSVC | Compiles using the Microsoft Visual Studio Compiler | --msvc |
Tool | Prefix for toolchain executables used for cross compiling. | --tool i586-ming32msvc- |
Beta | Makes a beta build. | --beta |
Save Version | Defines save version. | --save-version 89 |
Minor Version | Defines the minor version. | --minor-version 1 |
Build Number | Defines the build number. | --build-number 281 |
Snapshot | Makes a snapshot build. | --snapshot |
Snapshot ID | Defines the snapshot ID. | --snapshot-id 12345 |
64-bit | Compiles a 64-bit (AMD64) version | --64bit |
32-bit | Compiles a 32-bit (i386) version | --32bit |
Universal | Compiles a universal (32 and 64 bit) binary, OS X only | --universal |
No SSE | Compiles a legacy version, for older computers | --no-sse |
SSE | Compiles an SSE-enabled, and thus, non-legacy binary. | --sse |
SSE2 | Enables SSE2 optimisations. | --sse2 |
SSE3 | Enables SSE3 optimisations. | --sse3 |
Native | Compiles with --march=native | --native |
Release | Enables compiler optimization and makes a release build (slows down compiling) | --release |
Debugging | Enables Debug Options | --debugging |
Static Linking | Reduces external library dependencies | --static |
OpenGL | Use OpenGL to render the interface | --opengl |
OpenGL Particles | Use OpenGL to render particles (turns on --opengl) | --opengl-renderer |
Renderer | Compiles the save renderer | --renderer |
Error on warnings | Any compiler errors turn into warnings | --wall |
No warnings | Ignore all compiler warnings | --no-warnings |
No FFT | Do not use fftw3f for gravity. | --nofft |
No Lua | Disables all Lua scripting features. | --nolua |
Executable name | Create an executable with a different name | --output MyMod.exe |