Difference between revisions of "Elements:Force"
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Generates a large force of pressure on contact with any surface except DMND. Also takes on a texture pack like bomb and dest. | Generates a large force of pressure on contact with any surface except DMND. Also takes on a texture pack like bomb and dest. | ||
[[Category:Elements]] | [[Category:Elements]] | ||
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+ | === [[FILE:PSTN.png|PSTN]] Piston === | ||
+ | Colour: Gray | ||
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+ | Piston, when sparked using PSCN, it starts "growing" based on where the PSCN is created (PSCN sprarked from the side will allow PSTN to "grow" upwards), when it continues to grow and hits a element, it will push it upwards pretty much everything instead of stopping, PSTN stops growing when it hits the wall (it gets pushed and deleted), can push bigger grids by using FRME |
Revision as of 09:39, 22 February 2013
Language: | English • 한국어 • русский |
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Introduced in version 74.0, the Force materials are used to affect different types of matter with force. The original name of the menu was Force, but it changed into Force Creating a bit later. However, in 84.0, the name was once again renamed back to Force.
Accelerator
Colour: Blue
Accelerates energy-type particles (PHOT, NEUT, ELEC). ACEL must be parallel with a one pixel gap to be most effective.
Decelerator
Colour: Green
Opposite of ACEL; decelerates energy-type particles.
Force Ray Emitter
Colour: Light Blue
When powered, affects materials with velocity in a straight area. The direction of this is determined in the same way than with the A-ray Emitter. The temperature of the FRAY particle determines the velocity force. If cold, it will pull matter to it, and if hot, it will push matter away.
Repeller
Colour: Light Green
Pushes matter away or pulls it depending on the temperature. If cold, it will pull matter to it, and if hot, it will push matter away. Unlike FRAY, it does not need electricity to work. It affects particles within a square box of size 20 pixels centred on the RPEL particle.
Damage
Colour: Light Green
Generates a large force of pressure on contact with any surface except DMND. Also takes on a texture pack like bomb and dest.
Piston
Colour: Gray
Piston, when sparked using PSCN, it starts "growing" based on where the PSCN is created (PSCN sprarked from the side will allow PSTN to "grow" upwards), when it continues to grow and hits a element, it will push it upwards pretty much everything instead of stopping, PSTN stops growing when it hits the wall (it gets pushed and deleted), can push bigger grids by using FRME