Difference between revisions of "Elements:Secret elements"
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Functions as a spawn point for Stickman [STKM] if he dies. If more than on is placed on a map, STKM will only respawn on the first one that was placed. | Functions as a spawn point for Stickman [STKM] if he dies. If more than on is placed on a map, STKM will only respawn on the first one that was placed. | ||
− | === | + | === [[File:SPWN2.png|32px]] SPWN2 === |
Functions as a spawn point for Second Stickman [STK2] if he dies. | Functions as a spawn point for Second Stickman [STK2] if he dies. | ||
Revision as of 03:23, 28 August 2014
As of update 46.3, the Secret Elemenets menu was removed. It was previously displayed with the keybind RAlt + RCtrl. The elements from it still exist, however the only means to access the ones that only appeared in this menu currently is by console, by pressing "E" and searching one or more of the secret elements, or duplicating them from older saves. This means clicking on them with the left mouse button while holding ALT to begin using them.
Contents
32px MORT
"Steam train." After being placed, it moves either left or right, leaving behind a very thick trail of SMKE, especially useful for smoke grenades.
32px LOVE
A strong, unknown solid element that forms instantly into the shape of a heart and is colored pink. It can only be accesed by pressing "e" then searching for it.
Destroying love only makes it stronger! When Dropping DEST or destructive bomb on love, more love is created :D Also, unlike most elements, LOVE has a starting temperature of 99.85 degrees Celsius, which is hot enought to turn OIL into GAS. Most substances start at 22 C.
32px LOLZ
Similar to LOVE, but takes the form of the letters "lol" and is colored dark green. It also has the same starting temperature of LOVE. Just like LOVE, destroying it with DEST only makes more of it.
The console command tpt.el.lolz.gravity=x (x is anything you want), seems to replicate lolz downwards (or upwards in the case of negative gravity). When x>1.4, lolz grows both up and down. When radial gravity is on (press w several times), lolz grows in all direction except for diagonals. ,
FRZW
This element is a liquid form of FRZZ, essentially Water below 0 degrees but not ice. It can be created by carefull manual cooling or mixing FRZZ with water .
BIZG
BIZR in gas form, manually created by cooling BIZR.
BIZS
BIZR in solid form, manually created by heating BIZR.
BRAY
BRAY is created from SPRK'ed ARAY. The BRAY element rapidly fades after its creation with a life of 30 frames. If two BRAY's collide, they will form a "solid" BRAY where they intersect that has a life value of about 1000 frames. BRAY's can be colored using FILT. There is also another type of BRAY that is created when the ARAY is sparked by PSCN, it is brown and has a life of only one frame.
SPWN
Functions as a spawn point for Stickman [STKM] if he dies. If more than on is placed on a map, STKM will only respawn on the first one that was placed.
SPWN2
Functions as a spawn point for Second Stickman [STK2] if he dies.
DYST
This element is dead yeast. Yeast dies and turns into this when it is heated too much, or if Neutrons (NEUT) touch it. If dead yeast (DYST) is heated up even more it will turn into Dust.
SHLD 1-4
Functions the same as SHLD, it is created when SHLD is Sparked. SHD3 and SHD4 will regenerate particles of SHLD and SHD2 when there is nothing surrounding it (such as when the first two layers are destroyed in an explosion)
EQVE
Equal velocity dust. Originally a test for moving solids, this element currently does not do anything