Difference between revisions of "Element:LIGH"
(Enter a short summary [b]) |
(sorry guys I'm dubm) |
||
(One intermediate revision by the same user not shown) | |||
Line 53: | Line 53: | ||
== '''Advanced!''' Variables == | == '''Advanced!''' Variables == | ||
− | LIGH's life is its power, greater values generate more powerful reactions, & longer segments. | + | * LIGH's life is its power, greater values generate more powerful reactions, & longer segments. |
− | LIGH's tmp is its angle, measured in degrees, counterclockwise from the +x direction (the right). | + | * LIGH's tmp is its angle, measured in degrees, counterclockwise from the +x direction (the right). |
− | LIGH's tmp2 contains various information about the pixel, relative to the rest of the bolt. | + | * LIGH's tmp2 contains various information about the pixel, relative to the rest of the bolt. |
+ | |||
A tmp2 of: | A tmp2 of: | ||
* 0-1 means it's bending | * 0-1 means it's bending |
Latest revision as of 17:10, 19 September 2024
Properties | |
---|---|
Section | Explosives |
Spawn temperature | 22°C |
Heat Conductivity | 0% |
Relative weight | 100 |
Gravity | 0 |
Acid dissolve rate | 0.1% |
Flammability | 0 |
State | Solid |
Source code |
General Behaviour Very short-lived element, persists ~2 to 5 frames. Upon generation a "bolt" of LIGH will extend from its origin, with a random angle, directed towards simulation gravity. Dissipating, it leaves a "thunderclap" pressure wake.
- Generates an extreme amount of heat and pressure on encountering an element.
- Generated by SPRKd TESC
Brush Behaviour Length, temperature, pressure and spawn cooldown depend on brush size, greater brush sizes greaten these values.
Reactions
Advanced! Variables
- LIGH's life is its power, greater values generate more powerful reactions, & longer segments.
- LIGH's tmp is its angle, measured in degrees, counterclockwise from the +x direction (the right).
- LIGH's tmp2 contains various information about the pixel, relative to the rest of the bolt.
A tmp2 of:
- 0-1 means it's bending
- 2-3 means it's branching
- 4 means it's the first pixel
- 5-8 means it's a normal part of the segment, this number counts down, & the pixel is removed at 5.
Language: | [[::Element:LIGH|English]] |
---|