Difference between revisions of "Building TPT with Meson/ko"
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Revision as of 01:19, 2 October 2021
Language: | English • 한국어 • 中文 |
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The Powder Toy에서는 자신이 모드를 직접 만들 수 있으며 그 것을 모드 포럼에 배포할 수도 있습니다. 이 문서에서는 The Powder Toy에서 모드를 코딩하기 위한 방법을 보여줍니다. 이 문서의 내용 외에 추가적인 질문이 있다면 이 곳에서 확인할 수 있습니다.
EDITOR NOTE: Please do not edit this guide without consulting with TPT developers first; you risk your changes being mercilessly rolled back without prior notice otherwise.
Windows
Windows 10 이상에서 테스트됨.
필수 사항 준비
- Git을 이곳에서 다운로드하여 설치합니다.
- 옵션을 변경하면 안 됩니다.
- Python을 이곳에서 다운로드하여 설치합니다.
- Python 설치 완료를 안내하는 창이 표시되면 Path 길이 제한을 비활성화하고, 설치가 끝난 후 PATH 환경 변수에 Python을 추가하는 것을 권장합니다.
- Windows Terminal을 관리자 권한으로 실행한 뒤 다음 명령들을 실행합니다.
python -m pip install --upgrade pip pip install --upgrade meson ninja
- Visual Studio를 이곳에서 다운로드하여 설치합니다.
- Visual Studio Installer에서 데스크톱 개발 워크로드를 선택합니다.
- The Powder Toy를 컴파일할 때에는 "MSVC"와 "Windows 10 SDK"만 필요하기 때문에 Visual Studio를 다른 용도로 사용하지 않을 것이라면 다른 항목의 선택을 모두 해제하여도 무방합니다.
- 설치가 완료되었다면 "x64 Native Tools Command Prompt for VS"를 실행한 다음, 다음 명령들을 실행합니다.
- 이 명령 프롬프트는 앞으로 매우 많이 쓰이게 될 것이기 때문에 작업 표시줄에 고정하는 것을 권장합니다.
cd /d [리포지토리를 복제할 디렉토리] git clone https://github.com/The-Powder-Toy/The-Powder-Toy
Building for the first time
- VS 프롬프트를 실행한 다음, 다음 명령들을 실행합니다.
cd /d [복제된 리포지토리의 경로] cd The-Powder-Toy meson build-debug cd build-debug ninja
- 컴파일 과정에서 몇 가지 사소한 오류가 표시되지만 그냥 넘어갈 것입니다. 문제가 발생한다면 이곳에 질문하십시오.
- 제대로 실행되었는지 확신하지 못하겠다면, Ninja를 다시 실행하십시오. "No work to do."가 표시된다면 제대로 컴파일된 것입니다.
- 컴파일이 완료되면 명령 프롬프트에서 컴파일된 The Powder Toy를 실행할 수 있습니다.
powder.exe
Using the Visual Studio IDE
The method above does not let you use the 'Visual' part of Visual Studio, the IDE. Although Meson has limited support for this use case, if for some reason you wish to use the IDE, you can ask Meson to generate a build site that uses Visual Studio instead of Ninja.
- open a VS prompt (see above) and execute the following commands
cd /d [wherever you keep your repositories] cd The-Powder-Toy meson --backend=vs -Dbackend_startup_project=powder build-debug-vs
- you will not need the VS dev prompt beyond this point
This will generate a build site with a Visual Studio solution inside (the-powder-toy.sln
). You can use this as any other solution, except for a few key differences:
- the IDE can only be used for more comfortable editing and debugging and not much else, including changing the project structure; you will have to familiarise yourself with Meson and work with the
meson.build
files in order to do that - once you actually change
meson.build
files, Meson will automatically regenerate the solution the next time you try to build it; Visual Studio will give you a scary popup about the solution having been changed, which is perfectly normal, just click 'Reload Solution' - the configuration you currently see (most likely
debug|x64
, if you are following this guide exactly) is the only configuration the solution has, and it is not recommended to add other configurations as Meson will just overwrite them the next time it regenerates the solution; instead, you have to generate separate build sites with Meson
macOS
macOS Catalina 및 Big Sur에서 테스트됨.
Required environment setup
- install Homebrew (get it here)
- in the next step,
xcode-select
is used; note that you do not need to install Xcode to run that command - in a terminal, execute the following commands
xcode-select --install # asks you for confirmation, installs compilers sudo -H python -m pip install --upgrade pip # if you get "No module named pip", try python3 sudo -H pip install --upgrade meson ninja brew install pkg-config luajit fftw sdl2 cd [wherever you keep your repositories] git clone https://github.com/The-Powder-Toy/The-Powder-Toy
Building for the first time
-
cd
to the repository root and execute the following commands
meson build-debug cd build-debug ninja
- you may see a few warnings throughout all of this, but no errors (if you do at any stage, do not try to skip it; ask us about it on the forum instead)
- if you are not sure, run Ninja again; if it says "no work to do", everything worked fine
- at this point, running TPT from the prompt should be possible
./powder
리눅스
Ubuntu 20.04 및 Raspbian 10에서 테스트됨.
Required environment setup
- make sure your package lists are up to date (e.g.
sudo apt update
) - install a C++ compiler (e.g.
sudo apt install g++
) - install git (e.g.
sudo apt install git
) - install python (e.g.
sudo apt install python3
) - install pip if not present (consult their guide)
- upgrade pip (e.g.
sudo -H python3 -m pip install --upgrade pip
) - install Meson and Ninja if not present (e.g.
sudo -H pip install --upgrade meson ninja
) - optionally, install ccache (e.g.
sudo apt install ccache
) - install a library utility (e.g.
sudo apt install pkg-config
) - install required libraries (e.g.
sudo apt install libluajit-5.1-dev libcurl4-openssl-dev libfftw3-dev zlib1g-dev libsdl2-dev
)- your package manager may package these under wildly different names
- download the source code (e.g.
git clone https://github.com/The-Powder-Toy/The-Powder-Toy
)
Building for the first time
-
cd
to the repository root and execute the following commands
meson build-debug cd build-debug ninja
- you may see a few warnings throughout all of this, but no errors (if you do at any stage, do not try to skip it; ask us about it on the forum instead)
- if you are not sure, run Ninja again; if it says "no work to do", everything worked fine
- at this point, running TPT from the prompt should be possible
./powder
Next steps (all platforms)
Updating the binary
Now that you have successfully built TPT for the first time, you will probably want to change things in the code. To update the binary, build it again by executing
ninja
in the same prompt you executed it the last time. You will have to do this every time you change something and want the binary to reflect the change.
Release builds
So far, you have been building "debug" binaries. These make debugging significantly easier than "release" builds, but they also offer less performance. You can instead build a "release" binary, which is much more performant, but very difficult to debug. Only use these builds when you are certain that you have no more bugs to take care of. If a bug does appear later on, go back to building debug binaries.
To build a release binary, navigate back to the root of the repository in your prompt and create a new build site with Meson, then build with Ninja again
cd /d [wherever you keep your repositories] cd The-Powder-Toy meson -Dbuildtype=release build-release cd build-release ninja
Note that build-debug and build-release directories are independent "build sites", each of which you can update with Ninja when you set them as your current directory (by using cd
, see the lists of commands above).
Static builds
Both the debug and release configurations above produce "dynamic" binaries, which means they depend on certain components of your system (libraries you have installed with apt on linux or with brew on macos) or files other than powder.exe (DLLs in the same directory as powder.exe on windows). If you are a mod author, please make sure you are not shipping such binaries, as your users are used to TPT not depending on anything and thus are unlikely to have experience with installing these libraries on their own.
You can get rid of most of these dependencies by building a "static" binary. This way, the binary will depend on very basic components of your system that are very likely to be present. It will also gain a few megabytes and linking it will take longer, which is why you would only do this when you are about to release it to the public.
To build a static binary, navigate back to the root of the repository in your prompt and create a new build site with Meson (see NOTE below!), then build with Ninja again
meson -Dbuildtype=release -Dstatic=prebuilt build-release-static cd build-release-static ninja
NOTE: On Windows, you will also need to add the -Db_vscrt=static_from_buildtype
option to the Meson call above, otherwise the resulting binaries will be dynamically linked against the MSVC runtime (vcruntime.dll and similar).
meson -Dbuildtype=release -Dstatic=prebuilt -Db_vscrt=static_from_buildtype build-release-static cd build-release-static ninja
It used to work, but it broke
Each platform has its own set of quirks that need to be worked around (mostly looking at you, microsoft and apple). Fortunately, our build system takes care of most of these. Unfortunately, the workarounds come in the form of upgrades to the build system, which are not installed automatically, and even if they are, affected build sites may need to be reconfigured manually. If you had at some point gotten TPT to build successfully, but since then your build sites somehow broke, you can try one of the following methods to fix them.
The most straightforward way to fix a single build site is to reconfigure it. To check if this worked, try running Ninja.
cd /d [wherever you keep your repositories] cd The-Powder-Toy meson --reconfigure --wipe build-debug # or whatever you named your build site ninja
You will have to do this with every broken build site.
If this does not help, you can upgrade pip, Meson and Ninja. Like when setting them up for the first time, add sudo -H
on linux and macos, and run this in an elevated command prompt on windows.
python -m pip install --upgrade pip # if you get "No module named pip", try python3 pip install --upgrade meson ninja
Once you are done with this, reconfigure your build sites (see above).
If not even this helps, that is your cue to start from scratch, following the guide as if you are building TPT for the first time, except you already have the repository, so you do not need to clone that again. In fact, this is where your changes to TPT are stored, so you should never delete it. Deleting your local clone of the repository never solves any problem, it only results in loss of code. Do not even consider doing it.
As a last resort, you can ask us on the forum.
빌드 옵션
Build options are passed to Meson at when you set up a build site (see examples above) or at any later time, when the build site is already in use. In both cases, they are passed as command line arguments of the form -D[name]=[value]
. For example, to set up a build site that compiles TPT with Lua 5.1 instead of LuaJIT, you would issue the following command
meson -Dlua=lua5.1 build-debug-lua5.1
But you could also take an existing build site and change the relevant build option to do the same
cd build-debug meson configure -Dlua=lua5.1
The next time you run Ninja, everything that needs to be rebuilt as a result of this change will be rebuilt. See the Meson quick guide for more on configuring build sites.
Below is a list of build options our Meson setup supports
Name | Type | Description |
---|---|---|
static | one of 'none', 'system', 'prebuilt' | Build statically using libraries present on the system ('system') or using prebuilt libraries official builds use ('prebuilt') |
beta | boolean | 베타 빌드 |
ignore_updates | boolean | 사용 가능한 업데이트에 대한 알림을 표시하지 않음 |
install_check | boolean | 프로그램을 처음 시작할 때 설치 여부 확인 |
http | boolean | libcurl를 통한 하이퍼텍스트 프로토콜(HTTP) 활성화 |
gravfft | boolean | libfftw3를 통한 FFT gravity 활성화 |
snapshot | boolean | 스냅숏 빌드 |
snapshot_id | 정수형 | 스냅숏 아이디 ('snapshot'이 'true'일 때만 사용 가능함) |
mod_id | 정수형 | Mod ID, used on the Starcatcher build server; the build server will compile for all platforms for you and send updates in-game, see jacob1 to get a mod ID |
lua | 'none', 'lua5.1', 'lua5.2', 'luajit' | 사용할 Lua 라이브러리 |
ssl | 'openssl'만 | 사용할 SSL 라이브러리 |
x86_sse | 'none', 'sse', 'sse2', 'sse3', 'auto' | SSE 활성화 (x86 플랫폼에서만 사용 가능) |
native | boolean | Build with optimizations specific to the local machine, may not run on other machines, overrides 'x86_sse' |
ogli | boolean | Enable OpenGL interface rendering (currently defunct) |
oglr | boolean | Enable OpenGL particle rendering (currently defunct) |
build_powder | boolean | The Powder Toy 빌드 |
build_render | boolean | 썸네일 렌더기 빌드 |
build_font | boolean | 글꼴 편집기 |
server | 문자열 | 시뮬레이션 서버 주소 |
static_server | 문자열 | Static simulation server |
update_server | 문자열 | Update server, only used by snapshots and mods, see 'snapshot_id' and 'mod_id' |
workaround_gcc_no_pie | boolean | Pass -no-pie to gcc manually to work around meson's -Db_pie=false doing nothing |