Difference between revisions of "Element:WWLD"
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(Infobox, copy description from Elements:Electronics) |
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{{ infobox Element | {{ infobox Element | ||
− | | icon = | + | | icon = WWLD.png |
− | | longname = | + | | longname = WireWorld wire |
− | | image = | + | | image = |
− | | | + | | identifier = DEFAULT_PT_WIRE |
− | | description = | + | | name = WWLD |
− | | explosive = | + | | description = Conducts based on a set of GOL-like rules. |
− | | flammable = | + | | colour = FFCC00 |
− | | gravity = | + | | menusection = SC_ELEC |
− | | heatconduct = | + | | menuvisible = 1 |
− | | meltable = | + | | advection = 0 |
− | | weight = | + | | airdrag = 0 |
+ | | airloss = 0 | ||
+ | | loss = 0 | ||
+ | | collision = 0 | ||
+ | | diffusion = 0 | ||
+ | | explosive = 0 | ||
+ | | falldown = 0 | ||
+ | | flammable = 0 | ||
+ | | gravity = 0 | ||
+ | | hardness = 0 | ||
+ | | heatconduct = 250 | ||
+ | | hotair = 0 | ||
+ | | meltable = 0 | ||
+ | | state = ST_SOLID | ||
+ | | temperature = 295.15 | ||
+ | | weight = 100 | ||
+ | | properties = TYPE_SOLID | ||
+ | | lowtemperature = | ||
+ | | lowtemperaturetransition = | ||
+ | | hightemperature = | ||
+ | | hightemperaturetransition = | ||
+ | | lowpressure = | ||
+ | | lowpressuretransition = | ||
+ | | highpressure = | ||
+ | | highpressuretransition = | ||
}} | }} | ||
− | + | Wire is a solid conductible element based on another game known as WireWorld. WWLD will not melt or break from pressure. In 84.3, the name of this element changed from WIRE to WWLD to avoid confusion for new users about conductive materials. WWLD accepts SPRK from PSCN and gives to NSCN. WWLD works on the same principles as [[Elements:Life| GOL]], simple mathematical rules applied cause generation of four different states; Empty, Electron Head (blue), Electron Tail (white), and Conductor (orange). The rules it follows are: | |
− | |||
− | |||
− | + | * Empty → Empty | |
− | + | * Electron head → Electron tail | |
+ | * Electron tail → Conductor | ||
+ | * Conductor → electron head if exactly one or two of the neighboring cells are electron heads, or remains Conductor otherwise. | ||
+ | (Please note that one "cell" is one pixel) | ||
+ | |||
+ | WWLD is extremely useful for logic gates, and has many other electronic applications. For example, entire computers (albeit, large ones) have been created made entirely out of WWLD. | ||
− | + | For further instructions on how to use Wireworld Wires please go to http://karlscherer.com/Wireworld.html | |
+ | or http://www.quinapalus.com/wires0.html | ||
− | + | {{Languages}} | |
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Revision as of 13:50, 6 October 2014
Properties | |
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Section | Electronics |
Spawn temperature | 22°C |
Heat Conductivity | 100% |
Relative weight | 100 |
Gravity | 0 |
Acid dissolve rate | 0% |
Flammability | 0 |
State | Solid |
Source code |
Wire is a solid conductible element based on another game known as WireWorld. WWLD will not melt or break from pressure. In 84.3, the name of this element changed from WIRE to WWLD to avoid confusion for new users about conductive materials. WWLD accepts SPRK from PSCN and gives to NSCN. WWLD works on the same principles as GOL, simple mathematical rules applied cause generation of four different states; Empty, Electron Head (blue), Electron Tail (white), and Conductor (orange). The rules it follows are:
- Empty → Empty
- Electron head → Electron tail
- Electron tail → Conductor
- Conductor → electron head if exactly one or two of the neighboring cells are electron heads, or remains Conductor otherwise.
(Please note that one "cell" is one pixel)
WWLD is extremely useful for logic gates, and has many other electronic applications. For example, entire computers (albeit, large ones) have been created made entirely out of WWLD.
For further instructions on how to use Wireworld Wires please go to http://karlscherer.com/Wireworld.html or http://www.quinapalus.com/wires0.html
Language: | [[::Element:WWLD|English]] |
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