Difference between revisions of "Using The Console"
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The Powder Toy now uses the [[ Lua]] console, which lets you do more than the old console. If you just want to do simple things, this console has easier and shorter commands. | The Powder Toy now uses the [[ Lua]] console, which lets you do more than the old console. If you just want to do simple things, this console has easier and shorter commands. | ||
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==== Running scripts ==== | ==== Running scripts ==== |
Revision as of 02:50, 5 September 2014
The Powder Toy now uses the Lua console, which lets you do more than the old console. If you just want to do simple things, this console has easier and shorter commands.
!cat_core.
Contents
Running scripts
You can run console commands stored in a file by creating a text document and writing a script.
When you have done that, open the console in the Powder Toy and type in
'dofile("your filename here")'. It might say scripts are not enabled.
The script will be done once, and you can use any normal commands, if, else, endif, and end. Running scripts with Lua gives you a lot more options for what to do, and lets you run it every frame.
Hints and tips on using tmp, life, and ctype
ctype
- Clone (BCLN, PCLN, CLNE): ctype is the element being generated by the clone. For example, you can make all the clne on the screen generate neutrons with the console/script command "!set ctype clne neut"
- State changes (ICE, LAVA): ctype is the element to melt/freeze into. For example, you can make lava freeze into bomb like this "!set ctype lava bomb". That actually gets some interesting results.
- SPRK: ctype is the element covered by the spark.
- Color (PHOT, FILT, FWRK, GLOW, BRAY): ctype is used to store various bits of information about color. There is currently no simple way to change this with console.
- PIPE: Ctype distinguishes the different types of pipe (red/green/blue/unallocated). There is currently no simple way to change this with console (but experiment with setting ctype to none, dust, watr, oil, fire). For more information on pipe, see Using PIPE element.
- QRTZ: QRTZ growth uses ctype. For example, the natural way is to pour SLTW on it. The SLTW changes the ctype to DUST. "!set ctype qrtz sprk" will cause rapid, unnatural growth. This can also be achieved by sparking QRTZ manually.
- WWLD: The different types of WWLD(Electron head, tail, wire) are distinguished by it's ctype. Try experimenting with ctypes DUST, WATR and none.
- Using ctype, you can make molten ice and molten diamond with this code: for molten ice, put ice then type " !set ctype ice lava " then type " !set temp ice 500 " and the ice in the world will become molten ice. Molten diamond occurs when you place lava then
use " !set ctype lava dmnd ". This goes along with the above mentioned state changes.
tmp
Tmp is a value used for various element properties. Only a few elements use it. NOTE: this is NOT temperature (which is called 'temp'). Tmp can also change the channels of WIFI (but the "temp" or temperature value control the tmp value and it has no sense to change the tmp from the console).
- PIPE: the type of the element currently contained in the pipe. Use '!set tmp pipe 0' to remove all particles from all pipes.
- CRAY: the length of the beam. Use !set tmp cray 0 to set it to default.
life
Use this with with fire or plasma to make it have more or less time until it burns out. For example, "!set life fire 1000" to make it last for a VERY long time (even to the point it is unrealistically still glowing even after its temperature has cooled to room temperature, same with plasma). Use with fuse to make it be in the already burning state by reducing this number to something really low like 1 (command for that is "!set life fuse 1"). You can use it to basically put any element into a state that uses the same special property but use it either much more, better, longer, shorter, worse, or less.
E.G.:
- DEUT has a property that says it can multiply itself based on its temperature. It is possible to use life to make it obey this property but at the same time make it use it vastly more. As in, 99999 life deut makes it expand across the whole screen.
- Another closely studied use of the life variable is what it does to ACID. Acid is corosive. It has a set life value of 75 that cannot be raised without editing the game engine. The more particles acid corrodes away the lesser its life value becomes. If set below fifty any particle can destroy acid.
- Switches, like SWCH, HSWC, PCLN, and PUMP, also use life to turn on and off.
- Portals use life to generate their effects. This is one of the only times life goes into negative naturally.
- Stickman's health can be changed by editing his life.
- SPRK uses not only ctype, but life as well. SPRK on most metals has a life of 4. This shows how long the spark will remain on the material. The material afterward then uses life to calculate when it can be sparked again.
- Coal uses life to slowly burn. It starts with a life of 110. Contact with fire decreases life, and when life reaches 0, it is replaced with a particle of fire,
Complex Console Commands
There are many console commands that can be used to manipulate things such as gravity for elements. Here are some examples. tpt.el.metl.gravity=5 changes all METL particles in the save to have a gravity of five and therefore travel downward. tpt.el.gas.diffusion=10 changes the diffusion (or how far the particles spread apart) to a higher level. These are just a few examples of the hundreds of the complex commands unknown to many TPT users.
Video Tutorial
Click on the following link to check out the video tutorial: http://youtu.be/mhlk98L5_0s