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Version 97.0
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Added
Add custom gravity mode
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Added
Add temperature scales option, controls whether Celsuis, Kelvin, or Fahrenheit is default in the HUD, PROP tool, and console
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Added
Add ability to switch or remove accidentally placed votes
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Added
Performance improvements in simulation code (up to 8% fps boost)
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Added
Added chemically strengthening GLAS (expose GLAS to molten SALT)
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Added
Add inverted element filtering to CONV with tmp2 set to 1
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Added
New WTRV + BCOL -> OIL reaction in presence of PTNM
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Added
Make PHOT change its wavelength upon colliding with charged LITH
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Added
New icon (replica of the old icon) that now unified across all desktop platforms
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Added
Enable By date button when viewing Favorites
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Added
Numerous additions and fixes to the Lua API, check the forum post or wiki for details
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Changed
Convert float pavg[2] to int tmp3, tmp4
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Changed
Save higher halves of tmp3 and tmp4 if needed (fixes saving photons in PIPE)
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Changed
Make QRTZ slightly change color while growing
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Changed
Make CRMC immune to ACID
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Changed
Let NEUT pass through BGLA
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Changed
Remove "Rendering Thumbnails" phase of local save browser, it now handles large amounts of saves better
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Changed
Add discord link to intro text
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Changed
Crop stamp thumbnails that don't fit even when resized
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Fixed
Fix PHOT reflecting off thin walls of particles incorrectly
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Fixed
Fix TRON being unable to pathfind to the top and left edges of the screen
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Fixed
Fix SOAP not floating properly on OIL in radial gravity mode
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Fixed
Fix find mode not highlighting WARP particles
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Fixed
Fix LITH conducting through INSL
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Fixed
Fix pipe mirroring
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Fixed
Fix custom elements disappearing after rotating a stamp
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Fixed
Fix TPT Window breaking sometimes when toggling "resizable window" while in fullscreen
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Fixed
Fix occasional crash when flood filling with particle limit filled
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Fixed
Fix crash when trying to render an empty stamp
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Fixed
Fix some extremely rare crashes in handling for WATR and PHOT
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Version 96.2
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Added
Add AMBP and AMBP tools for interacting with ambient heat
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Added
Add HSV sliders in color picker
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Added
Add some new Lua functions: sim.replaceModeFlags, sim.listCustomGol, sim.addCustomGol, sim.removeCustomGol, sim.floodDeco, tpt.perfectCircleBrush
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Changed
LIGH now lasts longer and expands across multiple frames
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Changed
Optimize undo history memory usage
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Fixed
Fix issue where stamping LIGH at the right moment caused every LIGH to strike at once
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Fixed
Prevent property tool from being used with invalid values
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Fixed
Fix issue on Windows causing random disconnects from the TPT Multiplayer server
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Version 96.1
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Changed
Make LITH->GLAS reaction easier
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Changed
LITH explodes when overcharged
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Fixed
Fix GOL showing up where it shouldn't
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Fixed
Fix "B12345678/S012345678/17" appearing in HUD for ctype 78
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Fixed
Preserve GoL deco in older saves
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Fixed
Deco on builtin GoL no longer renders when decorations are off
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Fixed
Fix find mode not always succeeding in darkening particles
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Fixed
Fix frame rendering being skipped sometimes (restored 95.0 behavior)