Gravity

  • webb
    4th Feb 2011 Member 0 Permalink
    @Ace
    AMEN.
    lol it is very easy to code, just copy bh's code(only in powder.h though)
  • Gamewizard71
    4th Feb 2011 Member 0 Permalink
    hmmm good idea
  • Catelite
    4th Feb 2011 Former Staff 0 Permalink
    .......


    Are you lot serious? @_@ Just make a SINGLE particle of PUMP and make it -255 temp. Problem solved.

    The Issue however, is that TPT doesn't handle powder movement the same way Earth Editor or Powder Game does. Water moves according to an algorithm designed for making it level out like pools do IRL, and causes it to behave strangely in radial gravity mode.

    ...You don't even need to code this in. Just press W one time in-game to enable radial gravity mode. -_-

    At any rate, due to the differences between TPT and Earth Editor, a black hole element that shifts gravity in such a literal form isn't likely to exist. Even when it does, without changing the way particles behave in TPT fundamentally, making even spheres will be difficult, and using liquids impossible.
  • Ace
    4th Feb 2011 Member 0 Permalink

    webb:

    lol it is very easy to code, just copy bh's code(only in powder.h though)

    I wasn't talking about code I mean like this:


    But Catelites idea works too.
Locked by Catelite: Already half-way implemented, EE-type particle movement isn't happening.