Version 43 Beta Feedback

  • MPSGA
    9th Nov 2010 Member 0 Permalink
    SSE3? Never seen it in PowderToy folder... Will it perform even better?
  • MiXih
    9th Nov 2010 Member 0 Permalink
    MPSGA
    Now Simon is compiling with MinGW sp SSE3 optimalizations is avaiable.
    PT compiled with SSE3 is faster than PT without SSE optimalizations.
  • MPSGA
    9th Nov 2010 Member 0 Permalink
    wikku9
    GREAT! The new beta looks AMAZING! It's weird, though, that I cannot delete photons, but I can freely create anything on them.
    Great beta, though! I just LOVE it! And I don't know how English people see if people are sarcastic, but right now, I'm not! I mean seriously. Whoosh.
  • Neospector
    9th Nov 2010 Member 0 Permalink
    pilojo:
    Fuse is lit by temperature and fireworks are 5-6k in temp. And it lights at 2k for me.

    It still doesn't conduct. Oh amd here's something interesting, if you put like 3 pixels of thunder on fuse, fuse absorbs it then explodes.
    EDIT: lol turn on PCLN and put thunder on it. XD
    Double EDIT: I mean rather large pieces of PSCN and NSCN and PCLN
  • MPSGA
    9th Nov 2010 Member 0 Permalink
    Oh my god -- the SSE 3 optimization really pays off! It was impossible before, but now, with a unstabile, and rather unusable photon laser and somewhat lots of plutonium in Fancy Mode works with 50-53 FPS!
  • MiXih
    9th Nov 2010 Member 0 Permalink
    MPSGA
    Latest SSE is SSE 5, but I doesn't know that MinGW can compile with it.
  • MPSGA
    9th Nov 2010 Member 0 Permalink
    wikku9
    But before, I only got 43 FPS as max.
  • Hellome
    9th Nov 2010 Member 0 Permalink
    um, the non glowing fire glitch still applies?
    Check my post for pics, https://powdertoy.co.uk/Forum.html?action=vthread&forum=1&topic=1498
    or check my save LoadSaveBlock(45500);
  • Z0MG1337H4X0R5
    9th Nov 2010 Member 0 Permalink
    yay.
    except i got the flu (getting better tho )
  • MiXih
    9th Nov 2010 Member 0 Permalink
    Z0MG1337H4X0R5
    swine flu?
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