Version 43 Beta Feedback

  • oink91
    9th Nov 2010 Member 0 Permalink
    I use sse2. dumb computer aint let me use sse3 with out lagging
  • Neospector
    9th Nov 2010 Member 0 Permalink
    Downloading now. Will post reviews in edit.
    EDIT: Known issues:
    FUSE lights only at 500+ degrees
    Same for FSEP
    When turning on PCLN sometimes sparking it will cause dust to light.
    When putting NSCN on PCLN it will light up the PCLN but not copy anything (just a quirk)
    Photons travel (very colorfully) up glass when hit from the bottom.
    Antimatter breaks glass before eating it, sometimes doesn't eat it at all.
    Firework debris will light up FUSE, but not other elements.
    I've passed my bedtime writing this review
    My back hurts now
    When launching up fireworks go through one pixel size solids.
  • person1548
    9th Nov 2010 Member 0 Permalink
    Glitch whenever i try and open other creations except on the first page
  • Seirra-259
    9th Nov 2010 Member 0 Permalink
    I HAZ BIG PROBLEM.

    when i start it up, it says: "powder-sse.exe has encountered a problem and needs to close. We are sorry for the inconvenience." microsoft problem....

    but still, what's wrong? i have all the files in the download, but i wont start.
  • roomm
    9th Nov 2010 Member 0 Permalink
    Newer versions of Powder Toy require the Microsoft Visual C++ 2010 Runtime. do u have this runtime?
  • pilojo
    9th Nov 2010 Member 0 Permalink
    Neospector
    Fuse is lit by temperature and fireworks are 5-6k in temp. And it lights at 2k for me.

    Edit: Any powder can go through a 1 px. wall of metl or anything but a wall element. The systems not supporting the accuracy.
  • JoJoBond
    9th Nov 2010 Member 0 Permalink
    roomm:
    Newer versions of Powder Toy require the Microsoft Visual C++ 2010 Runtime. do u have this runtime?

    That was with V42.3. This beta was compiled with MinGW, but I suspect that Simon used the -march=native flag instead of -march=generic.
  • Simon
    9th Nov 2010 Administrator 0 Permalink
    JoJoBond
    Whoopsy-daisy.
  • perroman8698
    9th Nov 2010 Member 0 Permalink
    When FUSE is added into a simulation and saved as a stamp then reloaded the FUSE turns into FSEP, powdered fuse, immediantly?
  • MiXih
    9th Nov 2010 Member 0 Permalink
    perroman8698
    same with coal
Locked by cracker64: way old