Version 43 Beta Feedback

  • Catelite
    9th Nov 2010 Former Staff 0 Permalink
    NegativeMatter:
    Glitch found: Make a thin line of any solid type of wall on the very bottom of the screen and put some particles on it. They will still be drained through the wall. And by the way, water in low pressure is suppose to vaporize?

    What tman said. Water actually boils at any temperature almost in the vacuum of space.

    Also, it's very normal for particles to disappear near the edge. You need at least two wall spaces worth of distance from the edges to make sure pressure and particles aren't routinely deleted thinking they're escaping. It might be bigger than this, experiment and see. : D
  • Rainbowninja
    9th Nov 2010 Member 0 Permalink
    I get an error report saying that powdertoysse.exe has encountered a problem and has had to close. My computer is Windows XP. Help.
  • tman5000
    9th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • ultradude
    9th Nov 2010 Member 0 Permalink
    on mac it comes up with page 404 not found
  • pyrosparker
    9th Nov 2010 Member 0 Permalink
    There's a bug with Switch. If you make a 1 pixel wide line of switch, and try to pass current from a far side (while switch is turned on) to the other far side, it will keep repeating a spark.

    ........................................... / -- / Metal
    ........................................... / = / Switch
    ........................................... / P / P-type silicon
    ........................................... / | / Metal
    ..-------=======--------......... / . / Blank
    ..........................................
    .....................P....................
    .....................|....................
    .....................|..................... <-- Recreate this, turn on switch, put spark on a side wire, and you'll see the bug.
    ...........................................
  • cracker64
    9th Nov 2010 Developer 0 Permalink
    pyrosparker
    known, and i fixed it. try the same thing in my mod.
    for best results, use one pixel of SWCH at a time
  • MiXih
    9th Nov 2010 Member 0 Permalink
    pyrosparker
    we can write whole book about that bug, that bug shows in many places
  • ultradude
    9th Nov 2010 Member 0 Permalink
    it sucks
  • tman5000
    9th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • NegativeMatter
    9th Nov 2010 Member 0 Permalink
    More bugs: Photons passes through breakable metals and not normal metals. And photon beams can 'charge up' if hold down long enough when simulation is paused.
Locked by cracker64: way old