Mixmode.

  • boxmein
    4th Feb 2011 Former Staff 0 Permalink
    Have you played OE-Cake?
    You should know what mixmode is if you have.
    It WILL be hard, but it could be something to work at.
    For a long time.
    /*
    As in, you press a key(M) then select items (upto 10, used with number keys: press 1 and then the element) and then press M and use your element. /* For them who haven't played OE-cake, mixmode mixes element properties into one element */. These could be save into custom stamp-type files, but combined into a single file. Then you could share the files and some program(a data to C translator) could auto-generate code from the .dat file, making new element coding an easy task. */ Edit: Could implement into the Console.

    I know, making this happen requires new empty elements, new functions, new classes, data structures etc etc... It's only in idea state for now. Is it possible? Can it be accomplished in C/C++ ? Would it make the game slower? . . . Edit: BUMP
  • boxmein
    4th Feb 2011 Former Staff 0 Permalink
    BUMP. - - - - - - - - - Too short message - - - - - - - - - -- --- - - --
  • watereye
    4th Feb 2011 Member 0 Permalink
    Lol played it before i don't think they are gonna do it.
  • boxmein
    4th Feb 2011 Former Staff 0 Permalink
    By the way, that could make compile, test, compile, test.. a "old" type of executing. A library of elements would be awesome.
  • Hellome
    4th Feb 2011 Member 0 Permalink
    It is unlikely, it would need an infinate number of elements, currently tpt has a limit of 250 elements, it would requre a full rewrite
  • MasterMind555
    4th Feb 2011 Member 0 Permalink
    Ehhhh I don't see mix mode.....