Make walls able to go down to 1X1 pixels, 2X2 pixels ect

  • Charzy
    8th Dec 2010 Member 0 Permalink
    It means that things like the detector don't have to be made in giant chunks that destroy other elements when they are placed, they could be made to be 1X1 or 2X2 like other elements only square, right? It's less cumbersome and allows for much smaller components in creations, also, the ability to make them destructable would also be nice, the way we have metal that breaks when it is hit by high pressure, why couldn;t some walls do that? (obviously not the plain, indestructable wall, but the others, and make it an option!)

    Beacuse, I'm sure some people would like to have small creations, and breakable versions would be all the better!
  • scarface
    8th Dec 2010 Member 0 Permalink
    Good idea
  • lolzy
    8th Dec 2010 Former Staff 0 Permalink
    The walls become glitchy or something like that if they go any smaller. It has also been suggest before. Please search the forum first.
  • Krisna
    8th Dec 2010 Member 0 Permalink
    not a good idea! try to use 1 pixel of metal and drop a lot of water on top of it. that will happen
  • tian110796
    8th Dec 2010 Member 0 Permalink
    Tried that before... The result was it was really slow (reason was it was like 2 layers of particles (like running two powder toy screens at the same time minus walls) opposed to 1 and 1/16 layers (1 for particles and 1/16 for walls))
    It is possible, but again, it is very slow.
  • baizuo
    8th Dec 2010 Member 0 Permalink
    It's impossible or buggy I think, due to how it works :P
  • Rconover
    8th Dec 2010 Member 0 Permalink
    lolzy
    glitchy as in how?

    and is it fixable or patchable?
  • Catelite
    8th Dec 2010 Former Staff 0 Permalink
    This isn't really doable. Walls are bad enough as it is in the code, making them less than 4x4 would break things due to how the pressure and velocity grids use that spacing.