about water and pressure

  • LegenDUST
    9th Feb 2015 Member 0 Permalink

    I thought there is no water pressure. So there is water equalization, but like BRCK or GAS or that things is no changing. What I mean is, If there is BRCK under WATR, that have to break into STNE, but it do not. I think If if water generate pressure, powdertoy can be more realitic.

    ps. If FIRE decrace its life faster and make oxyg 'heal' fire's life(Fire -10, OXYG +9), and no oxyg burning,

    and hot thing goes up and cold thing goes down, in gas or liquid, it'll be better.

     

    Sorry for bad English because I'm Korean.

  • Michael238
    9th Feb 2015 Member 0 Permalink

    So if I understand this correctly, when water equalization is activated, water should smash through thin layers of breakable material?

  • GreenFireDragon
    9th Feb 2015 Member 0 Permalink

    Water equalization has a lot of bugs and is very slow, there are a few saves requiring it but it's better to not use it.

  • zBuilder
    9th Feb 2015 Member 0 Permalink

    preasure is a different thing. I'm not sure if the game accounts for the force of object against each other,at least in the context of gentle water motion the way it does in equalization. the closest is perhaps increase the preasure in front of it, but the chances are that change would just radically increase the preasure for each water particle and spew water everywhere anyway. maybe a method that accounts for vx and vy?

  • LegenDUST
    10th Feb 2015 Member 0 Permalink

    I mean....

     

    when someone go to deap sea then he dead because of pressure.

     

    But in TPT, water make no pressure.

     

    I mean that.

  • GreenFireDragon
    10th Feb 2015 Member 0 Permalink

    Oh, that will be quite hard and fps-lowering, because it needs to check every frame for each water particle how much other water particles are above it