DEAR JACOB1 AND MODERATORS, PLEASE DO NOT LOCK THIS POST. THIS IS MY LAST SUGGESTOIN AND I WILL UPDATE THIS ONE RATHER THAN KEEP WRITING NEW THREADS.
EDIT : ONE MORE POST, OKAY? PLZ? PRETTRY PLZ?????
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POTS - Potassium. Absorbs Energy particles and creates heat depending on the heat of the energy particle ÷ 20. Explodes with Water only (not by fire/spark). When it absorbs enough particals, it EXPLODES. Like DEUT, the strenght of this is depended on life.
CALS - Calsium. A Solid that melts in water to form Milk. Does not allow PROT to pass through but lets NEUT pass through. This is changed into PROT ok, NEUT no when sparked by PTSC. Spark by NTSC bring it back.
SODM - Sodium. Mix with CAUS to form SALT (Na + Cl = NaCl = Salt). Unlike RBDM, It does not conducts but explodes More vionlently than TNT with Water like RBDM.
MAGN - Magnesium. A brittle solid that absorbs pressure little by little, gradually turning it's own pressure to 0. Conducts but does not explode in the process. Quickly Oxides with Oxygen and gradually turns to BRMT.
PHOS - Phosphorus. Ignites but does not burn/disapate from fire. Just keeps burning. Glows when under negative pressure. Conducts Very Fastly, But acts as a One-Time Wire, disappearing in the process of conducting.
SLPH - Sulpher. Forms ACID with GLOW. Toxic, Slowy emits CAUS and sometimes FLOU. Does not oxide but reacts vionlently with oxygen. Stickman Under Rocket Boots is not affected by SLPH or it's byproduts. The CAUS and FLOU formed have a ctype of SLPH and will return when sparked. Uses : It burns vionlently and absorbs ELEC, PROT, and NEUT. CAN delete diamond with it's expansion of CAUS and FLOU.
BRME - Brome. Deletes Stickman on intact and destroys SPWN, too. A light liquild that quickly evaporates into FLOU at roon tempratures. So, The starting point is -30.00 temp. Disappears under enormous pressure. Toxic, Destroys LIFE Very Efficently.
STM3 - Third Stckman, Control him with Num Lock's 8 ,4 ,6 ,and 2
VACI - Vaccine. When Powered On, makes Stickman invinsible forever (ONLY FOR THAT SAVE). VACI powered off will still make stickman invinsible, but when his ctype changes, he returns to normal.
POTN - Potion. Gradually increases life of elements around it.
POSI - Positrons. Opposite Electrons, Forms from ANTM under pressure. To simulate the greatness of anilation,
IT EXPLODES 10000 TIMES BETTER THAN DEUT 65535 LIFE!!!!! THIS IS REAL!!!!! ANTIMATTER BEATS NUKES!!!!!
ALPH - Alpha radiation. Turns into HELM since Alpha radiation is a helium nucles under high velocity. Affects Uranium and fissions it.
BETA - Beta radiation. Turns into ELEC since Beta radiation is a electron particle under high velocity. Affects Uranium like ALPH.
GAMM - Gamma radiation. Affects Uranium like ALPH. Set the velocity by tmp2 to control it. It tuns into
ELEC, PROT, NEUT, GRVT, BETA, ALPH, SING, BHOL, and WHOL according to velocity (ELEC is the easiest, WHOL is the hardest).
IRDM - Iridium. Corrosion resistant metal that is very heavy. Absorbs gravity, making it gradually into 0.
LEAD - Lead. A heavy particle that is breakble but blocks all radiation, heat, gravity, electricity, and pressure.
SMRM - Samarium. The deco color changes depending on other element's deco. Radioactive with protons.
RADM - Radium. Fusions with GRVT very strongly. Also conducts/creates gravity, eventualy becoming BHOL under many sparks.
COPE - Copper, Conducts very fastly and both recieves/gives to ALL conductors (Even INWR). Heats up pretty quickly. The electricity in COPE does not affect stickman. Also formed from NBLE fusions. Rusts with Salt, only slower than IRON. Use silver or gold to bring back. Blocks Acids. Also grows along Condctors like Shield.
CBLT - Cobalt. A powder than can be turned into a solid by heating up. Paints other elements with it's deco like Bizarre.
NICK - Nickel. Conducts and does not corrode. Breaks the INST rule by charging/taking from it.
NEON - Glows colorfully with sparks. The glow depends on what conductor. (PTSC, NTSC, NTCT, PTCT, INST, INWR, WWLR)
NTRN - Neutrinoes, bery light particles that can pass through EVERYTHING, even DMND! There is no element that can stop it, only walls. Radioactive, formed from fusion process. Delievers heat vionlently. The Velocity depends on Temp. Radiocative with ISOZ, will turn ISOZ into radioactive "mush" with All 3 radiations and a little SING.
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For those who keep trying to convince that the max temp is 9725.85, YOU ARE WRONG.
Mix DMG and DEST and see the pressure execeeding a THOUSAND!!!
In some saves, the temp is up to 57000+!!!!!
SO NO REPIES CONCERNING TEMPRATURE PLEASE.
The problem with antimatter reactions is that it takes quite a large amount to get a satisfactory explosion out of it. Nuclear bombs have the advantage that the fissioned and fused atoms have temperatures of hundreds of millions of degrees, and it is this extreme heat that causes the immense explosion and destruction that nuclear bombs create. Antimatter on the other hand transforms itself and an equal amount of matter into gamma rays. These gamma rays don't have any temperature, but they would lose energy to the air, causing some heating of the air. Overall, if you want to cause the biggest explosion, a nuclear device would be better.
@Micheal238 PLEASE DO NOT SAY THINGS IF YOU ARE A DUMMY AT PHYSICS!!!!!
A GRAM OF ANTIMATTER WOULD TAKE US TO MARS AND BACK.
AND TEH TEMPRATURE DOESN'T MATTER, IT'S THE ENERGY AND PRESSURE. SO READ WIKIPEDIA BEFORE YOU SAY SILLY THINGS, PLEASE.
One gram of antimatter annihilating all at once would produce a theoretical yield of 1.7975e+14 joules thanks to E=MC^2, or roughly equivalent to a 42 kiloton nuclear explosion. In practice, at least half of this energy is lost in the form of neutrinos, and the rest is released as gamma rays. To put it in perspective,that gram could at best get us to the Moon. At worst, the energy would only kill living things in the area via radiation poisoning. If you are trying to get to Mars quickly, you are better off using a NERVA rocket, which uses nuclear fission to heat up liquid hydrogen to generate thrust.
If you want to cause the biggest explosion, 100 bombs containing 1/100 of a gram of antimatter would be even better - they would be weaker than a basic atomic bomb, but they would cause more overall destruction - not enough to completely (and dramatically) vaporise people caught within the blast, but definitely enough to destroy most buildings, and possibly cause considerable radioactive fallout. A gram of antimatter has considerably more potential than a nuclear device, if used wisely.
Well, one thing I do on my spare time is studying nuclear and particle physics. That's how I learned about the reaction products of antimatter annihilation. As for the theoretical total amount of energy released by the reaction, that was just some simple math. Of course in practice, there is significantly less usable energy released due to neutrino losses. A final note about the antimatter: the annihilation products I previously described are produced from antimatter annihilation under ordinary conditions. If, however, that antimatter were traveling at relativistic speeds, then it also adds in the total kinetic energy to the annihilation output, allowing for heavier and more energetic particles to be created.
Hey Micheal....I want to say sorry for my words. An I have to admit....
Your physics knowledge is AWESOME
So 1. I'm Sorry 2. P.S. Thanks for the feedback
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@sandstorm DONT HATE ON ME! READ THIS!!!!!
I wonder... What if you replaced the fuel in an orbiting space shuttle with antimatter? (assuming the tank can hold it and the thrusters can use it and blablabla.) But since 1 gram can take you to the moon, how far can a whole shuttle tank take you? Pluto? Another star? Slightly out of the solar system?
Just curious.