STEL - Steel / CRBN - Carbon

  • MINERGUY67880
    18th Sep 2013 Member 1 Permalink

    Steel:

    Element button name: STEL

    Melting Point: 1540C

    Type: Solid

    How it's made: Melt some iron, then sprinkle carbon in it and the Molten Iron will turn into Molten Steel. The Molten Steel can be cooled into normal, solid, Steel.

    Color: A little darker than iron.

    Conductivity: Same as iron

    Features: It could block pressure like TTAN

    Uses: A conductor that isn't almsot indesctructable but isn't overly weak. A Pressure Blocker. A new material for building cities. 

     

     

    Carbon:

    Element button name: CRBN

    Melting Point: 3500C

    Type: Powder

    Color: A little lighter than coal.

    Features: Highly Flammable and oxidizes into CO2

     

    These were my 2 element suggestions! I hope they are considered! :D

    Edited once by MINERGUY67880. Last: 18th Sep 2013
  • Sylvi
    18th Sep 2013 Moderator 6 Permalink

    Would be nice to think of some creative uses too!

  • Michael238
    18th Sep 2013 Member 2 Permalink

    Unfortunately, we already have steel. If you melt IRON, and dump BCOL into the molten IRON, it will create METL, which would be steel.

  • MINERGUY67880
    18th Sep 2013 Member 0 Permalink

    But METL, in my opinion, is a little too weak.

     

    And I added some uses for Steel. :)

    Edited once by MINERGUY67880. Last: 18th Sep 2013
  • NF
    18th Sep 2013 Member 1 Permalink

    @MINERGUY67880 (View Post)

    I would to see steel in tpt, and crbn. 

  • MINERGUY67880
    19th Sep 2013 Member 0 Permalink

    Carbon could be burned to make CO2 and then filtered through PLNT to make oxygen.

  • Catelite
    19th Sep 2013 Former Staff 3 Permalink
    We already have metals that do this, besides Carbon being essentially coal.

    Why do people keep suggesting metallic elements right off the periodic table with only element reactions aimed at mimicking real ones? Most of the game's amusing elements aren't remotely realistic, especially the deliberately periodic ones like Hydrogen.

    We need more awesomely abstract things that have simple cause and effect, not things people will draw, look at, melt, and be unimpressed or unconcerned with.

    Edit: Realistically, to include Carbon, it would need to do something game-changing entirely on its own. Like growing across the edge of quartz like VINE, interfacing with environment variables to enable the game to know where the cursor is, random stuff o_o Anything is possible here, no matter how crazy it is, it doesn't have to make sense. It's almost always better if it doesn't.
    Edited once by Catelite. Last: 19th Sep 2013
  • ROHAN
    19th Sep 2013 Banned 1 Permalink
    This post is hidden because the user is banned
  • Catelite
    19th Sep 2013 Former Staff 1 Permalink
    ..Elements do not become more awesome with time by proxy of being non-descript, Rohan. >.>

    'Standard' elements in an amusing Falling Sand game are usually some measure of dynamic, having to stick six items in a mixing bowl to get the desired cake is just not as appealing as sticking one crackling boiling element into another crawly sticky element and getting luminescent gas that forms pulsating radiation barrier that occasionally form bubbles that absorb elements into teleporter channels.

    What if you made an element with three identities, one Red, Green and Blue :D Red, when heated, slowly becomes green-colored with little waves denoting temperature diferential. When it reaches its maximum reaction temperature, it react with -itself- in a vibrant shower of black and white to form Green, at its lowest possible temperature. All transforming-red that touches red would become transforming red in an instant, making sure that the change in temperature doesn't leave the puddle with oscillating mixtures of Red and Green.

    When Green heats up, it gradually become hot blue-colored, and when reaching its maximum temperature, perform the same transforming sequence of black and white waves in an instant until it becomes Blue. Blue of course, slowly becomes Red much the same way.

    ..Except, Red is solid, Green is Liquid, and Blue is Powder. What if they reacted to gravity differently at different temperatures, had gradient levels of density and pressure generation, if they teleport when interacted with in specific ways, or even become teleporter channels with themselves?

    They could be glowing green fuzzy worms that slowly propagate across the screen by abusing NotNeighbor-styled interaction, seriously @.@
    Edited once by Catelite. Last: 19th Sep 2013