DMND addition

  • billion57
    10th Aug 2012 Member 8 Permalink

    When DMND's tmp is 1, it should stop conducting heat, making it much more useful.

  • tommig
    10th Aug 2012 Member 3 Permalink

    I agree, this would be very helpful for shielding metals

    Should try to mod this...

  • Shriek
    11th Aug 2012 Banned 2 Permalink
    This post is hidden because the user is banned
  • m_shinoda
    11th Aug 2012 Member 1 Permalink

    @Shriek (View Post)

     OR add insulation feature to titanium because it already blocks pressure

  • billion57
    11th Aug 2012 Member 5 Permalink

    @Shriek (View Post)

     Good idea!

     

    @m_shinoda (View Post)

     I think it would be easier if both were merged together...

     

    So...

    TMP=1, stop conducting heat.

    TMP=2, stop pressure.

    TMP=3, do both.

     

    That sounds good.

     

  • Potbelly
    12th Aug 2012 Banned 2 Permalink
    This post is hidden because the user is banned
  • ThunderSt
    12th Aug 2012 Member 3 Permalink

    @billion57 (View Post)

     

    So if 0, acts like always did, if 1, doesn't conduct heat, if 2, doesn't let air through, and in ambient heat absorbs the air heat, if 3, doesn't conduct heat, blocking totally the air and its temp, right?

     

    You shouldn't forget ambient heat exists..

     

    Other than that, this idea is great. Supported!

  • billion57
    14th Aug 2012 Member 1 Permalink

    @ThunderSt (View Post)

    Yes, I forgot about that, but I don't know how ambient heat works....

    I do know that it is blockable, though.

  • billion57
    16th Aug 2012 Member 2 Permalink

    Bump

    Bump.

     

    Can I hear from a developer or mod?

  • grandmaster
    16th Aug 2012 Member 0 Permalink

    Don't think this is implented cause the developers don't aim to make everything easy to make, therefor they want you to figure something out and show your own unique way of doing so.