Make all powered materials breakable

  • plypencil
    18th Jul 2012 Member 0 Permalink

    Suggestion

    Im proposing that GPMP PUMP PVOD STOR DLAY HSWC and LCRY either have their own breakable element, are changed to breakable elements, or setting the tmp value to 1 makes them breakable.

     

    My definition of breakable is a melting point of 1000 degrees centigrade, and breaks at a pressure of 1.5. The same as BMTL.

     

    What will this add?

    The ability to have a simulation which performs an advanced function, but is completely destroyable. Creators and players can have fun destroying a section of their circuitry to see if the simulation can still perform its function successfully.

    It adds the need to thermally shield electronic components.

    The ability to create games increases dramatically, having to get power to GPMP to create a gravity bridge over an obstical or disabling some circuitry to stop a GPMP wall from letting you pass adds more uses for a stickman.

     

    Engine problems

    Currently HSWC DLAY and GPMP are all dependant on the heat value of the element, therefore in the simulation they do not process heat conduction. If their functional values are changed to another data field other than heat (Which can be accessed via the PROP tool) heat simulation can be used on these particals.

     

    HSWC in an off state will process heat but will not pass heat to another HSWC element. Thus keeping the functionality of the element as a heat insulator.

     

     

    What do you think of this idea? It would certainly be beneficial to me, and there is no reason why it can not be implemented. There are ways suggested which will break no saves.

  • boxmein
    18th Jul 2012 Former Staff 0 Permalink
    @plypencil (View Post)
    Yet PUMP would break with itself hotter than 238.65 K!
    HSWC is used in so many places as a temperature carrier for 10 000 K that the limit is way too incapable for it.

    Nobody does STKM games anymore, they've pretty much died out. Especially ones that have GPMP gravity bridges. Why not use unbreakable ones for GPMP gravity bridges?

    HSWC, DLAY and GPMP use heat because it's easy to set via a brush. I dislike using PROP so I just do it by hand. Unless someone would have these brushes: TMP+, TMP-, TM2+, TM2-, LIF+, LIF- and a way to get values of TMP2 in the Debug HUD.

    Suggestion: Up the limits.

    Otherwise, that's my two bits.
  • plypencil
    18th Jul 2012 Member 0 Permalink

    @boxmein (View Post)

     I don't understand what your saying about PUMP. What is the problem if it breaks at that temperature? Creators will have to make sure its thermally shielded.

     

    Nobody does STKM games any more, yes, because TPT does not have enough which can be created with STKM. In the suggestion pernament bridges are useless, the point is that you have to use the STKM to turn the bridge on, but have some kind of time limit by having to get across the bridge before the GPMP melts.

     

    I find that the brushes are not accurate enough, the PROP tool flood fills the property to all elements of the same type around it.

     

    I think that HSWC needs to have a higher melting temperature, around the same as TTAN.

  • boxmein
    18th Jul 2012 Former Staff 0 Permalink
    @plypencil (View Post)
    Fair enough. Yet your suggestion said ", and breaks at a pressure of 1.5." Wouldn't that break PUMP instantly? For PUMP, if at all, this should be omitted. It could be interchangeable, for example have heat-dependent elements break on pressure and pressure-generating elements break on heat.
    >but have some kind of time limit by having to get across the bridge before the GPMP melts.
    I suppose that could be useful, but couldn't it just be turned off and re-enabling locked? D:
  • plypencil
    18th Jul 2012 Member 0 Permalink

    Hmm good point, I never even thought about that....pump should be omitted from the pressure breakage then.

     

    And yeah it could, I think its just more fun with a few explosions and lots of fire ;)

  • boxmein
    18th Jul 2012 Former Staff 0 Permalink
    @plypencil (View Post)
    I like how you think :D