No, the rules state that if you suggest an element, be descriptive, not "The title says it all", we have to know the properties, what it does and how useful it is.
It's not really a new element, only a slight modification of an existing one so that it can be turned on when you need it and off when you don't want it to convert, like powered clone. That's why I thought it was very self-explanatory. The uses are also exactly that, it would be very useful in machines were you sometimes want to convert something, and other times want it to remain the same, or when you want to transform a solid inte some other element at will (impossible in the current version of the game). I have wanted to do this such things a couple of times, and that is why I very much would want to see it added to the game. Since we've got powered clone, it seems only natural to have powered converter as well.
It's very wasy to make, since you just merge the coding for CONV and PCLNE (I'm actually playing around with some custom built powered converters at the moment). It takes no more than half an hour to do, probably less of you aren't as unskilled as I am, so I see no harm in adding it to the game in case somebody (like me) finds it useful.
But alright, maybe you've got a point. A mod can delete/lock this thread, because I don't really have any idea on how to explain it any further.
only a slight modification of an existing one so that it can be turned on when you need it and off when you don't want it to convert, like powered clone.
What on earth are you talking about? And what's up with those absurd analogies?
Of course, with "merging" I don't mean "mix randomly" or "put one after another", I mean this: Replace the cloning part in PCLN with the converting part from CONV, but keep the bits that makes PCLN powered. And that is exactly what I did when I coded an unofficial powered converter. When I said that I had compiled a working version of my own, I can assure you I was not lying or hallucinating.