Hello!
I can't remeber if this has been suggested before, but it would be quite cool if void's ctype controled what it absorbed, for example, if void's ctype was WATR, it would onlt absorb WATR. To add further to this, if we say set the tmp to 1, and the ctype to WATR, it would absorb everything except WATR.
This would be very helpful in factories and reator for absorbing unwanted elements, but keeping the ones needed, and could play a big part in making saves.
Thanks
Tommig
I can see alot of uses for this...Like using it on the engine of my Mars II spacecraft. It's annoying when FIRE ignites all of the LOXY in the fuel tank D:
@plead-for-destruction (View Post)
That or a ctype of none
I'm trying to code it into my own mod, I'm failing at the moment
@plead-for-destruction (View Post)
Yeh, maybe not the second part as much, however, if I can get the first part working, I'll see how good I can get the second part.
EDIT: I am successful in the first part, but the ctype can only be set through the console and the prop tool
It has been suggested before, BUT I was the one who suggested it along with a few others. I totally support this idea and hope it gets implemented one day.
I would enjoy this in the real game, it would be very usefull so great idea. Although it was suggested before I thought