TPT needs NTNO

  • billion57
    22nd Apr 2012 Member 0 Permalink

    Maybe you should increase the collision rate even further... 1/1000 is 0.1%, which would make them very boring. Maybe... 1/50 chance for collision for every particle it hits.
  • ZER02541714
    22nd Apr 2012 Member 0 Permalink
    Useless?
    This could be used in electronics for randomizers.
    And for the to small of a particle issue just make the particle invisible.
    Then it wouldn't really matter.
  • Darkyhard
    22nd Apr 2012 Member 0 Permalink

    No, really, we need an element that blocks NTNO. It would serve a use then.

    EDIT: NMAR maybe? A new element same as METL but blocks energy particles and doesn't conduct. Also it can't be dissolved by ACID. Or just make METL reflect it and that's all. Or make it bounce off of INSL... 

  • billion57
    22nd Apr 2012 Member 0 Permalink
    @Darkyhard (View Post)
    Or maybe DMND.
  • therocketeer
    22nd Apr 2012 Member 0 Permalink
    DMND would be best
  • Videogamer555
    22nd Apr 2012 Member 0 Permalink
    The purpose of this would be a destructive thing. With a 1 in 10000 chance of collision of a NTNO at any given moment with any particle it's in contact with (even if this is a particle deep inside a material it's already penetrated) that would allow you to CTRL+click+drag to make a large box-source of these in one big burst, and then that would increase the chance of collsion of at least one of them in a reasonably short time. Then when collisions start happening inside blocks of material, destroying the material with heat and pressure, that's when it becomes obvious how useful this particle is in a weapon with high penetration capability.
  • Minishooz
    22nd Apr 2012 Member 0 Permalink
    @Videogamer555 (View Post)
    Are you a programmer? As mabye you could code this, and send it to @Simon because its amazing :)
  • boxmein
    22nd Apr 2012 Former Staff 0 Permalink
    @Videogamer555 (View Post)
    Good point.
    There should really be a simple element that it totally fails to penetrate and/or affect. Like INST or something.
  • R3APER
    22nd Apr 2012 Member 0 Permalink
    This seems really pointless. Energy weapons? We just added fray, isn't that enough weapons for a while? The minute they add fray everyone rushes to use it for a week then the idea of extremely fast controllable particles falls over dead. Honestly, a 1/1,000 chance is too big, and it is just too general of an idea to make it useful or practical in any way. "Oh its realistic" doesn't actually cut it, considering its a pretty big waste of an element slot that could be fulfilled ten fold better by something else. If its only use that comes to mind is energy weapons than you really need to re-think the idea a lot more. Ans someone just suggested this being used in a randomizer... how can its explosive power be harnessed in a randomizer if its explosion would be tremendous? It doesn't seem to fit together very well. As far as randomizer go, I already proved you can use things other than mercury to randomize a spark. (I made a randomizer using lightning) That proves you just need to think outside the box, not create better substitutes inside of that metaphorical box of imagination and creativity.
  • mniip
    22nd Apr 2012 Developer 0 Permalink
    Ive thought on that, it doesnt seem like that simple...