Heat Capacity Add a new property to element, add a heat capacity related method to heat transfer functions
Why needed: *liquid are act more like liquid when cool hot objects, not some kind of *gas bomb*, thus it's possible to design power plant with recycling cooling system *metal can transfer heat more quickly than things like concrete or wood, thus it's possible to design heat exchanger or things alike
Generation Show Revived Add generation count back in debug mode, it's useful when counting particle speed, estimating transfer efficiency, things like that.
Metal is already like the fastest conductor in the game. o.o If you add something like water to it so steam rises off when it heats up, then problem solved?
maybe instead of heat capacity you could have heat transmitting and receiving values(most elements would have equal values)
with a high receive rate and a low transmit rate it would have little effect on its surroundings temperature but its surroundings temperature would affect it a lot.(like having a low heat capacity)
If there was a high transmit rate and a low receive rate it would warm/cool things to its temperature but wouldn't be changed much but its surroundings temperature.(like having a high heat capacity)