@Swordmaster(View Post) it won't. Think. running a game, though a simulated computer, through a game, through your computer = really shit frame rate (1 FPY) and/or a complete fail.
@swordmaster you don't know much about computers do you? The simplest version of Zelda would be WAY too big to be handled by any existing storages on tpt and just the simplest possible emulator would contain thousands of transistors. Even if it would be built the speed would be something like 1frame each 2minutes.. In conclusion this is just stupid. Why don't you google some on binary electronics? That's the way I learnt. For your pleasure I'm working on pingpong game that's going to be FAST I.e 1 frame every 50 tpt frames. Going to take a couple of months until release thought..
Pingpong is a good idea. And yes, the simplest version of Zelda would have too much data to be stored on anything currently in Powder game. However, a single... level? room? area? of it may not be.
Look at my tic-tac-toe. See that box in the corner, that is the possible wins. This game is very very very very very simple, one level in Zelda is like 200x more difficult to make using something like powder toy, and would take 1000x the space (numbers are not exact).
It is completely possible, it would just take a genius to do it. They would know how electronics worked, how to turn those electronics into pictures on a computer screen, and how to make the pictures on the computer screen react to basic controls. RGB screens have already been made with very little lag. (the most recent one on the front page for instance) Now what needs to be done is the computer behind the RGB screen to make the screen make pictures and interactions. TPT is eventually going to be in C++. Which means a lot more possibilities. But right now, someone can at least get a moving picture going it they tried and thought hard enough.
@randalserrano(View Post) Getting a moving picture is not at all difficult... The real problem is making big and fast. Big displays are very slow and so are ARAY displaces, although they can show a detailed picture. The wifi chanel limit restricts the size of fast LCRY displays :(