Hello everyone. I think users should be able to paste stamps by the pixel and not by the 4x4 wall gaps. If it's implemented into the game, users can make create creations and correct mistakes much faster, as well as save a ton of time and space that would otherwise be wasted like the current Stamp Pasting system in use. Any thoughts, suggestions or input?
Amen I absolutely hate the stamps saving parameters, it just feels weird making stuff according to an invisible grid. Between this and the decor mode I can handle most other problems. Why does the decor mode return to the original screen after you pick a color shade and area on the template and then exit? It will always returnto the regular screen (bar on the right) after you exit it and enter again. This drives me absolutely nuts sometimes too.
Perhaps have another way to just copy the particles and not the walls, and have that be pasteable by pixel? That way, we could have both the current copy/paste, which copies the walls as well but only pastes it on a 4x4 grid (because walls are on a 4x4 grid), and another copy/paste feature that only copies the particles (not walls) but can be pasted by pixel.
After all, there have been times when I tried to copy and paste something and a wall got copied which I didn't want to get copied....
Reason: tpt is written in a 4x4 grid (gentlemen, start your search engines) and will indeed crash walls. Fix: 1. Copy stuff 2. Bring up the paste and its frames BUT DON'T PASTE IT 3. Hold ctrl + press the arrow keys and move the paste within the paste frames. Voila It's magic *-*
Well as we're on the subject of Copy/Pasting, I wish there could be a way to copy/paste the deco layer sometimes. But just the deco layer. So if you have a gun (or something) and some really cool cammo, you can just copy the Camo (Deco layer open) with ctrl+C and paste it with ctrl+V so it decos the gun with only the cammo. It can only deco the elements that are there and not empty space. EDIT: This also helps if you have something deco'ed on DMND and want to paste it onto and oddley shaped block of INST, DMND, METL, NSCN and PSCN.