sponge absorbing change

  • pluto20
    20th Nov 2011 Member 0 Permalink
    I think that ether spng should absorb all liquids or there should be a element that does
  • MasterMind555
    20th Nov 2011 Member 0 Permalink
  • pluto20
    20th Nov 2011 Member 0 Permalink
    yes but what i was thinking of for this was absorbing say oil an then making a slower burning fuse
  • code1949
    20th Nov 2011 Member 0 Permalink
    @pluto20 (View Post)
    Sounds interesting, although I think ctype limitations would mean that it can only store one type of particles, thus SPNG that has a droplet of oil in it would not be able to absorb any other fluid.
  • pluto20
    20th Nov 2011 Member 0 Permalink
    i think you mean any other type of liquid and yes that is true
  • code1949
    20th Nov 2011 Member 0 Permalink
    @pluto20 (View Post)
    My guess is that, STOR's code can be modified and amalgamated with CLNE's code.

    When SPNG touches and absorbs a liquid, the modified segment of CLNE's code sets the ctype, then, the modified segment of STOR's code only allows it to absorb elements with the same type as SPNG's ctype.
  • pluto20
    20th Nov 2011 Member 0 Permalink
    perfect
  • Catelite
    20th Nov 2011 Former Staff 0 Permalink
    Sponge can't really do this easily. It's a code problem. =/
  • pluto20
    20th Nov 2011 Member 0 Permalink
    shoot
  • Darkyhard
    20th Nov 2011 Member 0 Permalink
    I don't think that it's really that hard. Liquids that SPNG absorbed would just mix with each other randomly. Like gases. Technically, SPNG just changes its ctype to nearest pixel of SPNG's ctype, and vice-versa. This way, absorbing would also will be more realistic - the more liquid is in SPNG, the harder it will be to make it absorb more.