@pluto20(View Post) Sounds interesting, although I think ctype limitations would mean that it can only store one type of particles, thus SPNG that has a droplet of oil in it would not be able to absorb any other fluid.
@pluto20(View Post) My guess is that, STOR's code can be modified and amalgamated with CLNE's code.
When SPNG touches and absorbs a liquid, the modified segment of CLNE's code sets the ctype, then, the modified segment of STOR's code only allows it to absorb elements with the same type as SPNG's ctype.
I don't think that it's really that hard. Liquids that SPNG absorbed would just mix with each other randomly. Like gases. Technically, SPNG just changes its ctype to nearest pixel of SPNG's ctype, and vice-versa. This way, absorbing would also will be more realistic - the more liquid is in SPNG, the harder it will be to make it absorb more.