actually i dont think so. most if not all saves that use smoke use hot or warm smoke. i dont think I have ever seen a save with smoke below 20C-15C which is where it would start to sink
Actually, I think that smoke needs another change as well. It needs to have a byproduct. The byproduct would be CO2 and dust (which would be essentially ash). How it would work is when you use a type of filter, it would separate the 2 byproducts from smoke. This would make it to where there would be a lot more simulations. Secondly, there should also be a way for PLNT to change CO2 into Oxygen. This would also add a lot of simulations. Smoke will but of course still produce oxygen with plant but there would be a less chance of plant catching on fire if we used the method I suggested. BTW, I actually wouldn't mind smoke sinking while cooled. It would be a good way to make smog in city creations.