Smoke change

  • surfcash
    21st Sep 2011 Member 0 Permalink
    i dont know if it would break saves but what if smoke sunk when it was cold? What do you think?
  • pluto20
    21st Sep 2011 Member 0 Permalink
    good idea it does that in real life.
  • surfcash
    21st Sep 2011 Member 0 Permalink
    Yeah, but it may break some saves
  • pluto20
    21st Sep 2011 Member 0 Permalink
    actually i dont think so. most if not all saves that use smoke use hot or warm smoke. i dont think I have ever seen a save with smoke below 20C-15C which is where it would start to sink
  • Catelite
    21st Sep 2011 Former Staff 0 Permalink
    Smoke being interchangeable with CO2 would be nice actually.
  • BloodLust
    21st Sep 2011 Member 0 Permalink
    tho...before this happens im quite curious as to see if anyone could come up with an interesting use for cold smoke......
  • jenn4
    21st Sep 2011 Member 0 Permalink
    Cool effect?
  • pluto20
    21st Sep 2011 Member 0 Permalink
    totally
  • surfcash
    21st Sep 2011 Member 0 Permalink
    im glad people like the suggestion
  • randalserrano
    21st Sep 2011 Member 0 Permalink
    Actually, I think that smoke needs another change as well. It needs to have a byproduct. The byproduct would be CO2 and dust (which would be essentially ash). How it would work is when you use a type of filter, it would separate the 2 byproducts from smoke. This would make it to where there would be a lot more simulations. Secondly, there should also be a way for PLNT to change CO2 into Oxygen. This would also add a lot of simulations. Smoke will but of course still produce oxygen with plant but there would be a less chance of plant catching on fire if we used the method I suggested. BTW, I actually wouldn't mind smoke sinking while cooled. It would be a good way to make smog in city creations.