Remove the Text Box Limit

  • DRAGONF0RCE
    17th Sep 2011 Member 1 Permalink
    Currently, you can't put more than 16 text boxes into a simulation. I'm not sure why, though it was probably to prevent excessive use of them.

    If you use too many signs, you will get downvoted, and possibly reported based on the new rules. There's no need for a limit on the number that can be on the screen.

    Often, with complicated saves, or saves that rely on text (such as homepages), more than 16 are needed. I think that we should be able to put in as many as we want, as long it makes sense to put in that many.
  • MasterMind555
    17th Sep 2011 Member 0 Permalink
    @DRAGONF0RCE (View Post)
    Or just beeing able to make biggers text boxes
  • Jammy45
    17th Sep 2011 Member 0 Permalink
    @MasterMind555 (View Post)
    Yeah im about to make a homepage. (Possibly)
  • alecnotalex
    17th Sep 2011 Member 0 Permalink
    @DRAGONF0RCE (View Post)
    I'm for removing the limit. But it's probably there for a reason, because why else would they have it.
  • jenn4
    17th Sep 2011 Member 0 Permalink
    I remove it.
  • therocketeer
    17th Sep 2011 Member 0 Permalink
    good idea, this would help with tutorial saves.
  • mniip
    17th Sep 2011 Developer 0 Permalink
    Why not just drawing text with DMND?
    use my mgr for that
  • jenn4
    17th Sep 2011 Member 0 Permalink
    how to use that. I'm doing dmnd c# writer, but its kinda image plotting.
  • JoJoBond
    17th Sep 2011 Member 0 Permalink
    You can also place a sign somewhere and retrace the characters with dmnd. Then remove the sign and use deco for colours.
  • mniip
    17th Sep 2011 Developer 1 Permalink
    @jenn4 (View Post)
    http://pastebin.com/1tjW7zZG
    load it into console;
    use
    mgr.drawln('Some text here',x,y,'dmnd')