I was tinkering around with a rainbow laser and it seems one partical of glass stopped a photon beam. Not sure if this is a glitch or a technical error on my part. Anyone have an idea as to why? Thanks!
Whenever photons hit an angle that produces a new angle that's too difficult to determine, the game goes "ahaha, forget this" and deletes the particle to save fps.
Basically, a "dead" angle where photons are absorbed instead of reflected. Even if that particle normally is transparent :P
Funny...I've been watching too many British comedies and now the game sounds British. O.o But yeah, that's what happened. It could prove useful if you could find a good "Dead angle"