Weight simulation

  • gajbooks
    9th Jul 2011 Member 0 Permalink
    Some elements break with pressure, but lots of heavy particles (or high speed ones) does not do anything. Why not make all particles "weigh" something. Like if you had lots of cnct on top of a bit of bmtl, it does not break, why not have it break? Or if a high speed bit of dust hits a goo wall, why does it not dent the goo? (my examples go for all materials, not just the ones i mentioned) i know it wold break lots of saves if you built it in, so why not have it as an optional mode?
  • vanquish349
    9th Jul 2011 Member 0 Permalink
    i have wanted this for a while but i am to lazy to make a topic about it
  • pilojo
    9th Jul 2011 Member 0 Permalink
    @gajbooks (View Post)
    This requires LOADS of work. Possibly a new physics engine, which dev's don't want to do. So it is extremely unlikely this will happen. But, it actually is a good idea.
  • vanquish349
    9th Jul 2011 Member 0 Permalink
    @pilojo (View Post)
    i dont care it is a good idea
  • pilojo
    9th Jul 2011 Member 0 Permalink
    @vanquish349 (View Post)
    I NEVER SAID IT WASN'T. READ THE FULL POST. It will most likely be rejected due to high amounts of work.
    Edited by pilojo, 2011-07-08 01:26:10
  • Sylvi
    9th Jul 2011 Moderator 0 Permalink
    That would require more physics. Near moving solids.
  • BloodLust
    9th Jul 2011 Member 0 Permalink
    I understand that the mods have spoken , and i dont know if this would fit into game engine but what if there was a way to have a mode in which the travelling particle gave off pressure in the direction the were going in a ratio to the velocity they had?
  • JH-Darkfire
    9th Jul 2011 Member 0 Permalink
    How about each particle, on collision, simulates pressure in a radius relative to the velocity?
  • Catelite
    9th Jul 2011 Former Staff 0 Permalink
    No need to suggest ways this could be done. It's already in the books and accounted for, if somone decides to make this, they already know about it. n_n It wouldn't be impossible by any stretch of the imagination either, but it would require a bit of work with the physics in the game. Nothing ground breaking or anything.
    Edited by Catelite, 2011-07-08 02:57:22
Locked by Catelite: Interesting suggestion, but already well known.