Speed Improvement

  • Macapple
    2nd Jul 2011 Member 0 Permalink
    Hi everyone,the idea is to improve the "Speed" so w/ only one button we can:
    •Double Speed
    •4x Speed
    •8x Speed

    To make the simulation go faster.
    Greetings
  • The-Con
    2nd Jul 2011 Member 0 Permalink
    @Macapple (View Post)
    Well... That doesn't solve any problems. TPT already runs as fast as it can possibly go, no matter how fast your computer may be....
  • user25
    2nd Jul 2011 Member 0 Permalink
    its not like they can magically speed up TPT, it does not like go slower than possible
  • code1949
    2nd Jul 2011 Member 0 Permalink
    @Macapple (View Post)
    Speed is determined by how good your computer is.
  • user25
    2nd Jul 2011 Member 0 Permalink
    and fast-fowarding is also not going to happen any time soon, if thats what you mean
  • plead-for-destruction
    2nd Jul 2011 Member 0 Permalink
    @all
    it is possible- skipping frames would make it go "faster" so for double you skip 1 frame play a frame skip 1 play 1 ect.
    for 4X- skip 4 play 1 skip 4 play one ect.
  • The-Con
    2nd Jul 2011 Member 0 Permalink
    The closest I can imagine TPT getting to speed improvements, as suggested, is if there were an option whereby you place materials while paused and set it to calculate for a certain amount of time, then play it at a desired speed.

    @plead-for-destruction
    But if your computer can't calculate things that fast, then it is pointless.
    Edited by The-Con, 2011-06-30 14:51:46
  • user25
    2nd Jul 2011 Member 0 Permalink
    @plead-for-destruction (View Post)
    That would be too much lag,it would be too much action, sipping the frames then immediately playing and then not playing etc. it would overload
  • plead-for-destruction
    2nd Jul 2011 Member 0 Permalink
    @user25 (View Post)
    incorrect, it would acctually be the exact same as it is now its currently- play 1 frame play 1 frame play 1 frame rather than play unlim frames
  • boxmein
    2nd Jul 2011 Former Staff 0 Permalink
    The problem is that Powder Toy renders each and every frame not as a video, but it uses what you see as its collision checking agent. If we'd get 4x speed, we'd need to skip 3/4 of the frames, meaning the speed won't improve at all.
    Basically, whenever you see a frame, Powder Toy uses the frame data to check what'll happen next frame. When you cut out the frames, the engine still checks for the next frame, not for the fourth next frame.
Locked by Lockheedmartin: Bumping on a bad idea.