Hey. I was messing around brainstorming ideas for a new simulation whn i fired some neutrons at active PCLN. The neutrons simply bounced off and were not cloned. Is this a glitch or was this intentional?
I also tried this with regular CLNE and go the same result: no neutron duplication.
Whatever this is, I suggest it be corrected ASAP! Edit: I also noticed that neutrons will still clone in my old saves, like in my stargates. This leads me to believe that this is a glitch.