Version 43 Beta Feedback

  • Z0MG1337H4X0R5
    9th Nov 2010 Member 0 Permalink
    i have a windows xp (32bit)
    not sure about graphics controller but triclops had me install a windows c++ visual library or something like that but it didnt help.
    simon, would this have anything to do with the msvcr file not being there?
  • tman5000
    9th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Z0MG1337H4X0R5
    9th Nov 2010 Member 0 Permalink
    getting 605 error. not firewall
  • Carpaccio
    9th Nov 2010 Member 0 Permalink
    I'm still having issues with the flood-fill crashing PT. No error message, but it doesn't save changes to stamps.def either. Seems to happen when I flood when there are photons or neutrons around the target area.

    Other than that, quite neat.

    EDIT: Yeah, flood-filling with neutrons and photons is screwed up. It seems to put it a few pixels up from where I start flood-filling. Flood-filling with anything else nearby crashes PT without an error message and without updating stamps.def or deleting stdout and stderr.
  • Pilihp64
    9th Nov 2010 Developer 0 Permalink
    Carpaccio
    i cannot cause a crash from flood-filling on top of photons or neutrons, is there anything more specific that you do to cause it.
  • tman5000
    9th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Phlegmkitty4427
    9th Nov 2010 Member 0 Permalink
    Nukes don't work right
  • pilojo
    9th Nov 2010 Member 0 Permalink
    Phlegmkitty4427
    Known.
  • paquinn
    9th Nov 2010 Member 0 Permalink
    i dont know if any one sed this already but if you copy fuse or coal it breaks into powder
  • jamesoleruster
    9th Nov 2010 Member 0 Permalink
    Why is there a sudden change in pressure when Anti-matter destroys something? (change to Pressure Display, and add AMTR + (any particle) to see what I mean) Also for fuse, yew101 has a good idea of what it should look and act like in his mod.
Locked by cracker64: way old