Powder Sim

  • therocketeer
    19th Oct 2012 Member 0 Permalink
    @mojo (View Post)
    Nitrogen and oxygen are constantly mixed in the air we breath, you don't see nitroglycerin spawning in the air, so that would be considerably unrealistic. The production of Nitroglycerin is diversely more complex than simply mixing 2 substances together. BOYL gas simulates the relationship between heat and pressure in fluids, there is no real need for a liquid version for this. Nitrogen as a gas is also one of the most inert elements in real life, so it isn't really very exiting.
  • randalserrano
    20th Oct 2012 Member 0 Permalink

    We already have liquid nitrogen. LN2 is liquid nitrogen. As far as regular nitrogen goes, I don't see very many uses for it. If you can post uses for it that we can't already do with other elements of the game, then we will implement it after we port PS from C to C++. Please keep in mind that uses is plural.

  • dragonborn99
    11th Nov 2012 Member 0 Permalink

    downloading now!

  • merty009
    17th Dec 2012 Member 3 Permalink

    Needs to be updated

     

  • me4502
    21st Dec 2012 Member 0 Permalink
    @merty009 (View Post)

    No it does not. It works just fine.
  • The_Tallgeese
    21st Dec 2012 Member 0 Permalink

    You sure about that? The game crashes whenever Plutonium fission occurs. On top of that, it's running on an outdated version of TPT. I don't actually expect anyone to do anything about it, but it's definitely far from running "just fine."

  • me4502
    22nd Dec 2012 Member 0 Permalink
    @The_Tallgeese (View Post)

    I can not reproduce the issue of plutonium fusion crashing the game.
  • fireball5000
    22nd Dec 2012 Member 0 Permalink

    he's just pointing out that it needs to be updated.

  • klitri
    3rd Jan 2013 Member 1 Permalink

    Yeah, there is nothing wrong with that. Whenever I do any "big" things in this mod, it crashes.

  • me4502
    4th Jan 2013 Member 0 Permalink
    @klitri (View Post)

    Define 'big' things. I am not able to reproduce any crashes.