Ten layers wouldn't lag if each was 10x smaller...
FEYNMAN! YOU'RE ALIVE! :D Wait...what? Why would the layers be smaller?
I think that a slightly less difficult way to do this would be to make multiple planes, but these planes are intersecting, not parallel. If one could choose which column or row to make the intersection spot, then this column or row of pixels would be shared between both planes. This way, each plane could be running independently with only the junction row 'reacting' with both planes. The only thing that I would worry about is the fact that 2 planes that are perpendicular with a third, they *can* be parallel. This would work, but the 2 parallel planes would not interact with each other, even if they are right next to each other.
I'm not sure if I explained that well enough, but whatever.
what i want to know is how to drag the screen to make your simulation bigger!
if u can do it, tell me how to. like what keys to press.
1. You can't make the screen bigger...
2. The last post on this thread was months ago...
EDIT: Glorious editing wars, this post is pointless now, ignore it.