Burnt wood

  • Michael238
    1st Jul 2012 Member 1 Permalink

    One additional idea I might suggest is when cold flame, or anything extremely cold for that matter hits wood, would be for the wood to whiten to simulate moisture in it freezing. Also, I agree with MaksProg that fire is too cool in temperature.

  • asdf123
    4th Jul 2012 Member 0 Permalink

    charcoal!

    has anyone noticed that allwood doesn't burn ifyou set fire to a strip of wood?

    the remaining pixels should turn to charcoal.

  • plead-for-destruction
    4th Jul 2012 Member 0 Permalink
  • asdf123
    4th Jul 2012 Member 0 Permalink

    ...

    charcoal can be like mort, except slower burning, doesn't move and can filter out certain gases.

    EDIT: sorry, typing in the dark.

  • nmd
    4th Jul 2012 Member 0 Permalink

    @asdf123 (View Post)

    plead-for-destruction:

    useless....

     

    ...plus we already have coal and broken coal...

    ..plus when stress is added the remaining pieces will fall to the ground

  • asdf123
    4th Jul 2012 Member 0 Permalink

    how about gas filter?

  • nmd
    4th Jul 2012 Member 0 Permalink

    @asdf123 (View Post)

     We already have one *facepalm*

  • asdf123
    4th Jul 2012 Member 0 Permalink

    what do you mean?

    it isn't a powder

  • nmd
    4th Jul 2012 Member 0 Permalink

    @asdf123 (View Post)

    At this point I would tell you to just make another thread...

     

    But what's the point of having a gas filter as a powder?

     

  • Michael238
    4th Jul 2012 Member 3 Permalink

    @asdf123 (View Post)

     

    Listen, my burnt wood suggestion does NOT add any elements. Plus, we don't need an element called charcoal. In real life, charcoal burns slowly. In the Powder Toy, coal does the exact same thing. As for a gas filter, look in the walls category at that greenish wall. That only allows gasses through.