The only reason I can think of for this is that portal takes particles in a certain way and they emerge a random different way, so say you had to accurately drop something through it - it would go everywhere. You could, of course, set a different channel for every pixel but it would be easier just to leave it. It could be handy in some situations but it's fairly telling that offhand I can't think of any.
Use a simple PIPE + DMND Combo