Would this be at all useful in TPT?

  • boxmein
    9th May 2012 Former Staff 0 Permalink
    @billion57 (View Post)
    Some tweaks should be expected.
  • billion57
    9th May 2012 Member 0 Permalink
    It would be inconvenient if a sheet of GLAS or PSCN broke with a bit of STNE or LN2 or something.
  • nmd
    10th May 2012 Member 0 Permalink
    @billion57 (View Post)
    it's going to be an option in-game, so saves can't be broken
  • billion57
    10th May 2012 Member 0 Permalink
    @nmd (View Post)
    I know it's an option, but the stress should be weaker.
    Anyways...
  • boxmein
    10th May 2012 Former Staff 0 Permalink
    @billion57 (View Post)
    As with all new add-ons, some tweaks should be expected.

    To the breakability values, the system, ...
  • therocketeer
    10th May 2012 Member 0 Permalink
    I swear the devs were working on heat capacity or something?
  • baizuo
    10th May 2012 Member 0 Permalink
    Latent heat then stress simulation, a lot of work to do!
    BTW this should not be landed with a single element I think, it should be an option that can apply to all solid, it will be funny to make big structure with weak materials
  • plypencil
    10th May 2012 Member 0 Permalink
    It would be nice to also edit the stress capacities of materials using the console. Like '!stress material BMTL 1000'
  • BoredInSchool
    10th May 2012 Member 1 Permalink
    This would be a PRECURSOR to moving solids, and thats why I like this. If this is implemented, we will finally be able to make a structure like a building that will crumble if it loses too many supports. The only thing that would be needed to make moving solids is the ability to weld or group pixels of a substance together and have them move and rotate as one object, which I believe is impossible(for now at least).
  • therocketeer
    10th May 2012 Member 0 Permalink
    @BoredInSchool (View Post)
    yes, it would certainly make building things alot more interesting, it gives the game more "rules" to play with.