October 5, 2010 -In order to get leveling working, first few levels are pretty damn simple now.
October 7, 2010 -Collision modes for objects. Refer to the Instructions. + "None" : No collision. Objects will pass through eachother. + "Merge" : Merges objects into the object with biggest mass. Smaller mass object is removed. This is default. + "Soft" : Objects will softly bounce off eachother. + "Jelly" : AKA Absorb Mode. Soft mode with a merge. -Minor fixes and additions. -Fixed some crap in the instructions. Also added instructions file because the console is kind of annoying to read.
duartel Mass. Radius has no effect on other objects, except collision.
zc00gii SetPixel() isn't very fast with SFML, and drawing pixel-sized rectangles isn't very efficient either. The best way I can think of is using OpenGL directly, with GL_Points.
October 11, 2010 -Objects will spawn where you initially click the mouse, instead of where the mouse is when you release left-click. -Trajectory guides when 'shooting'. -Trajectory length can be edited though the config.ini.*
Solar System creation now 100x easier.
*If trajectories screw up while zooming, redownload now, it has been fixed. Also an extra update.