Some technical questions about TPT

  • BloodLust
    31st Jul 2011 Member 0 Permalink
    2 things first the "locked" save means he saved but didnt make it public so you cant search it( and mabye vote im not rly sure on that part) BUT because its still a save it appears you can post a save id link to it

    second are these things that could be accomplished via looking through the source?
    i cant code so im not sure the specifics but id think thats where youd find them

  • Videogamer555
    31st Jul 2011 Member 0 Permalink
    BloodLust said:
    "second are these things that could be accomplished via looking through the source?
    i cant code so im not sure the specifics but id think thats where youd find them"

    My reply:
    In theory yes. But I'd have to know how to READ the C code I was looking at. I can't even figure out how to compile an unaltered version of TPT even when following the tutorial. There's NO CHANCE I'll figure out how the save-file code works by "just looking at it".

    But there are those who DO know how to understand C on these forums. And it is from them that I'm asking for the specs on the save-file structure.
  • Pilihp64
    31st Jul 2011 Developer 0 Permalink
    JoJoBond posted the exact stamp file format, try searching...

    edit: because i am too nice
    https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=8294&PageNum=1#Message=131518

    I think .tmp2 is now being saved, so that would be in there somewhere (might not be in v52).
  • Videogamer555
    31st Jul 2011 Member 0 Permalink
    Thanks, I'll have to read that. In the mean time, here's another one of my saves. This time I also figured out how to lock it from the start. So here it is. Unpause it and watch everything go BOOM.




    @cracker64 (View Post)

    What about the NON-STAMP saves (ctrl+save button)? Do they follow the same format?